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Town raids — Rewards
A town's online thanks include personal gold and equipment. Holding the town increases its gold by 50% and adds another Magic-or-better piece. Gold varies 20% around 80 per effective level before the held-town bonus.
| Reward | Town cleansed | Town held |
|---|---|---|
| Gold per effective level | 64–96 | 96–144 |
| Magic-or-better equipment | 1 | 2 |
| Raiders' Aetheric set piece | 25% chance | 25% chance |
| Silver | 30 | 30 |
| Renown | Granted | Granted |
The set matches the raiders: The Broken Oath for knights, Thief-Taker's Garb for bandits or Orcsbane Harness for orcs. This piece is a separate roll from the ordinary equipment.
Cleansing grants +5 legal reputation and +5 with the People of the region, plus +3 with its knightly order and +3 with the Fighters Guild, to participants still in town. Holding grants further reputation. A town counts as held when its leader is killed, its standard survives, or two refugees are saved. See Factions for reputation.
Silver and Renown payouts follow their normal account reward caps.