Saved revision 3. Current page.
Tools and containers
| Item | Weight (kg) | Base value (gold) | Use | Source |
|---|---|---|---|---|
| Torch | 0.35 | 10 | Light source (radius 14); burns down and is lost when it dies. 5 kg). Not repairable: its condition is its fuel. | — |
| Lantern | 1 | 40 | Light source (radius 16); refilled with Oil. Not repairable: its condition is its fuel. | — |
| Bandage | 0.15 | 2 | Restores health based on Medical, up to 40% of maximum health. | — |
| Oil | 0.15 | 5 | Lantern fuel; stacks. | — |
| Candle | 0.1 | 1 | Light source (radius 8); burns down. Not repairable: its condition is its fuel. | — |
| Waterskin | 0.5 | 10 | Holds 2 kg of water; drink from it to quench thirst. | General Stores (sold empty); refill at fountains, wells and troughs. |
| Skillet | 5 | 60 | Helps with cooking. | Sold at better General Stores; see Provisioning. |
| Portal Stone | 0.25 | 1250 | One use: tears open a portal to any place on the map that stays open for 30 seconds, so nearby players can follow. | Sold at the counter of any shop for 5 Welkynd Shards each; every shop always has them; bound to you. |
| Wallet | 0 | 1 | Holds your letters of credit, Deadlands Embers and Welkynd Shards, and shows your gold and silver. | Every character is given one; it never leaves the pack and cannot be dropped, sold or traded. |
| Card Binder | 0 | 1 | Holds your card collection and your decks; Use opens it. | Every character is given one with a starter deck of 30 cards; bound to you. |
| Materials Bag | 1 | 250 | Holds up to 300 kg of crafting materials in a list of its own, as a wagon does; the bag itself weighs nothing. | Sold at every General Store online; you can hold only one. |
| Skinning Knife | 0.5 | 100 | Skins animal bodies for hides and parts (Hunting); lasts 50 uses. | General Stores and Pawn Shops online; Smiths can forge one. |
| Repair Kit | 1.5 | 20 | Mends a worn weapon or armour piece by a quarter of its condition, never past three quarters of it (a Superior kit nine tenths); a smith’s kit works on its own metal, a field kit on any metal for less. | Forged by Smiths from an ingot and Cured Leather; field kits turn up in dungeon piles and on enemies. |
| Carpenter’s Stores | 10 | 25 | Timber, pitch and canvas your crew spends on repairs at sea; stacks. | Bought at the shipwright’s yard. |
| Wood-Axe | 3.5 | 175 | Chop trees for Wood Bundles and logs (Logging); lasts 50 uses. | General Stores and Pawn Shops. Smiths forge one. |
| Pick-Axe | 4 | 225 | Mine ore, gems and stone from veins and rock (Mining); lasts 50 uses. | General Stores and Pawn Shops. Smiths forge one. |
| Sickle | 2 | 150 | Cut plant ingredients in the wild (Herbalism); lasts 50 uses. | General Stores and Pawn Shops. Smiths forge one. |
| Fishing-Net | 2.5 | 150 | Cast it into water or from a boat to catch fish; lasts 50 uses. | General Stores and Pawn Shops. |
| Spade | 3.5 | 200 | Dig up wilderness graves for loot (grave robbing); lasts 50 uses. | General Stores and Pawn Shops. Smiths forge one. |
| Basket | 1 | 100 | Forage apples, oranges, mushrooms and eggs in the wild; lasts 50 uses. | General Stores and Pawn Shops. Carpenters make one. |
| Sack of Oats | 1 | 4 | Feeds your horse. | Sold at Stables. |
| Wagon Repair Kit | 4 | 60 | Mends your wagon in the field. | Sold at Wagon Yards. |
Sources (57)
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js
- src/systems/item/itemKinds.js
- src/systems/shopStock.js
- src/systems/poisons.js
- src/systems/playerTorch.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- vendor/dfu-text/Internal_Items.csv
- src/net/recipeLaw.js
- src/net/professionLaw.js
- bible/06-Systems/Professions-Arc.md
- src/systems/walletItem.js
- src/systems/portalStone.js
- src/systems/rest/restItems.js
- src/systems/foraging/
- bible/06-Systems/Wallet.md
- bible/06-Systems/Rest-Arc.md
- src/systems/physicalItems.js
- src/scenes/physicalItemsLayer.js
- vendor/physical-items/
- bible/06-Systems/Physical-Items.md
- src/systems/roleplayRealismItems/
- vendor/roleplay-realism-items/
- bible/06-Systems/Roleplay-Realism-Items.md
- src/systems/gate/gateSpoils.js
- src/systems/ayleidStones.js
- src/systems/eliteGates/weirKeyRow.js
- src/systems/starfall/starglass.js
- src/systems/iliac/iliacItems.js
- src/net/bagLaw.js
- src/systems/professions/profTemplates.js
- src/systems/survival/items.js
- src/systems/survival/food.js
- src/systems/rest/restItemRows.js
- src/systems/upkeep/upkeepItemRows.js
- src/systems/thunderlock.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/comeSailAway/comeSailAwayItems.js
- src/systems/naval/navalStores.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/treasureCharts.js
- src/systems/legacy/heirloom.js
- src/systems/livingWorld/keepsake.js
- src/systems/festival/soulCake.js
- src/systems/festival/festivalRows.js
- src/systems/foraging/foragingLaw.js
- src/systems/deepWater/deepWatersFishRows.js
- vendor/foraging/ItemTemplates.json
- vendor/climates-calories/ItemTemplates.json
- vendor/iliac-puddle-no-more/ItemTemplates.json
- vendor/come-sail-away/ItemTemplates.json
- bible/06-Systems/Portal-Stone.md
- bible/06-Systems/Witches-Festival.md