Unofficial DFO Wiki
Account…

Saved revision 3. Current page.

Tools and containers

Item Weight (kg) Base value (gold) Use Source
Torch 0.35 10 Light source (radius 14); burns down and is lost when it dies. 5 kg). Not repairable: its condition is its fuel. —
Lantern 1 40 Light source (radius 16); refilled with Oil. Not repairable: its condition is its fuel. —
Bandage 0.15 2 Restores health based on Medical, up to 40% of maximum health. —
Oil 0.15 5 Lantern fuel; stacks. —
Candle 0.1 1 Light source (radius 8); burns down. Not repairable: its condition is its fuel. —
Waterskin 0.5 10 Holds 2 kg of water; drink from it to quench thirst. General Stores (sold empty); refill at fountains, wells and troughs.
Skillet 5 60 Helps with cooking. Sold at better General Stores; see Provisioning.
Portal Stone 0.25 1250 One use: tears open a portal to any place on the map that stays open for 30 seconds, so nearby players can follow. Sold at the counter of any shop for 5 Welkynd Shards each; every shop always has them; bound to you.
Wallet 0 1 Holds your letters of credit, Deadlands Embers and Welkynd Shards, and shows your gold and silver. Every character is given one; it never leaves the pack and cannot be dropped, sold or traded.
Card Binder 0 1 Holds your card collection and your decks; Use opens it. Every character is given one with a starter deck of 30 cards; bound to you.
Materials Bag 1 250 Holds up to 300 kg of crafting materials in a list of its own, as a wagon does; the bag itself weighs nothing. Sold at every General Store online; you can hold only one.
Skinning Knife 0.5 100 Skins animal bodies for hides and parts (Hunting); lasts 50 uses. General Stores and Pawn Shops online; Smiths can forge one.
Repair Kit 1.5 20 Mends a worn weapon or armour piece by a quarter of its condition, never past three quarters of it (a Superior kit nine tenths); a smith’s kit works on its own metal, a field kit on any metal for less. Forged by Smiths from an ingot and Cured Leather; field kits turn up in dungeon piles and on enemies.
Carpenter’s Stores 10 25 Timber, pitch and canvas your crew spends on repairs at sea; stacks. Bought at the shipwright’s yard.
Wood-Axe 3.5 175 Chop trees for Wood Bundles and logs (Logging); lasts 50 uses. General Stores and Pawn Shops. Smiths forge one.
Pick-Axe 4 225 Mine ore, gems and stone from veins and rock (Mining); lasts 50 uses. General Stores and Pawn Shops. Smiths forge one.
Sickle 2 150 Cut plant ingredients in the wild (Herbalism); lasts 50 uses. General Stores and Pawn Shops. Smiths forge one.
Fishing-Net 2.5 150 Cast it into water or from a boat to catch fish; lasts 50 uses. General Stores and Pawn Shops.
Spade 3.5 200 Dig up wilderness graves for loot (grave robbing); lasts 50 uses. General Stores and Pawn Shops. Smiths forge one.
Basket 1 100 Forage apples, oranges, mushrooms and eggs in the wild; lasts 50 uses. General Stores and Pawn Shops. Carpenters make one.
Sack of Oats 1 4 Feeds your horse. Sold at Stables.
Wagon Repair Kit 4 60 Mends your wagon in the field. Sold at Wagon Yards.
Sources (57)