Saved revision 1. Current page.
Thirst
Thirst is a survival need measured in minutes of your character's own clock.
| Stage | Minutes |
|---|---|
| Thirsty | 50 |
| Parched | 80 |
| Dehydrated | 100 |
Carry a filled Waterskin and refill it at a fountain, well or trough. Streams and seawater do not refill it. Quenched grants +5 Agility and Speed. Neglected thirst can kill on Hard.
The effect of neglect depends on the survival setting: Boons rewards meeting needs, Casual borrows stamina, and Hard can damage stats and health and cause sickness. See Climates & Calories for all settings.
Sources (18)
- src/systems/survival/
- src/scenes/camps.js
- bible/06-Systems/Climates-Calories.md
- bible/01-Overview/audits/Audit-Hearth.md
- src/systems/rest/restAct.js
- src/systems/rest/restItems.js
- src/systems/survival/camp.js
- src/world/dungeon/dungeonFires.js
- bible/06-Systems/Rest-Arc.md
- src/systems/handheldTorches.js
- src/systems/playerTorch.js
- src/systems/beltLantern.js
- src/systems/lanternSwing.js
- src/systems/lampKeeper.js
- bible/06-Systems/Handheld-Torches.md
- src/systems/roleplayRealism/
- bible/06-Systems/Roleplay-Realism.md
- Campfire fuel and waterskin refills