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Thirst

Thirst is a survival need measured in minutes of your character's own clock.

Stage Minutes
Thirsty 50
Parched 80
Dehydrated 100

Carry a filled Waterskin and refill it at a fountain, well or trough. Streams and seawater do not refill it. Quenched grants +5 Agility and Speed. Neglected thirst can kill on Hard.

The effect of neglect depends on the survival setting: Boons rewards meeting needs, Casual borrows stamina, and Hard can damage stats and health and cause sickness. See Climates & Calories for all settings.

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