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Thieves Guild

The Thieves Guild is an NPC guild that offers quests, training and rank-based services.

Joining and ranks

Ten thefts prompt an invitation letter three days later. See Joining guilds for the shared membership rules. Promotions depend on reputation and qualifying skills; see Guild promotion and ranks.

Ranks from 0 to 9: Apprentice → Journeyman → Filcher → Crook → Robber → Bandit → Thief → Ringleader → Mastermind → Master Thief.

Training

Backstabbing, Blunt Weapon, Climbing, Dodging, Jumping, Lockpicking, Pickpocket, Short Blade, Stealth, Streetwise, Swimming.

Training takes three game hours, has a twelve-hour cooldown and can raise a skill to 50. Members pay 100 gold per character level.

Services

The rank shown is the minimum required. Prices can vary with rank, shop quality and haggling.

Service Guild Rank Cost Effect
Quests Mages Guild, Thieves Guild, Dark Brotherhood, Temples (all eight), Knightly Orders 0 Free Guild quests; available missions depend on rank or level.
Sell magic items Thieves Guild 2 Counter price: the haggled sale price of the item Trade magic items with the guild’s fence.
Spymaster Thieves Guild 4 Free Provides information and directions.
Hall at any hour Thieves Guild, Dark Brotherhood 0 Free Members may enter the hall at any hour.
Rescue from the law Thieves Guild 0 Free A chance to dismiss theft and trespassing charges, improving with rank.

Online regional chapter offices use Guild chapters and Merit. Player guilds are separately founded and run by players.

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