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The Veteran
The Veteran is a quest.
Details
| Property | Description |
|---|---|
| Giver | Dark Brotherhood |
| Membership | Member |
| Requirements | Rank 6+ |
| Summary | Kill a limping war hero guarded by an ancient vampire and fighters in a weapon store. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Account the war hero at the quest dungeon in the quest dungeon. You will know the mark by the limp. | No |
| 2 | Return to your quest giver in the named town | No |
Choices
| Decision | Choice |
|---|---|
| The hero of Betony Map is dead. Take the fee, or pay for the mark's rites as the old accounters did? | Take the fee, for heroes die like anyone else |
| The hero of Betony Map is dead. Take the fee, or pay for the mark's rites as the old accounters did? | Spend it on the veteran's rites |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The hero of Betony Map is dead, and the fee is yours. | 100% | Yes |
| The hero of Betony Map is dead, and buried with rites your fee paid for. The old accounters would approve. | 75% | Yes |
| The veteran of Betony Map still limps through the quest dungeon. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The hero of Betony Map is dead, and buried with rites your fee paid for. The old accounters would approve. | Faction reputation | Generic Temple | +3 |
| The hero of Betony Map is dead, and buried with rites your fee paid for. The old accounters would approve. | Faction reputation | The Dark Brotherhood | +2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Ancient Vampire | 1 |
| Ranger | 1 |
| Monk | 1 |
| Barbarian | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/L0B60Y10.txt
- src/systems/questlines/sheets/darkBrotherhood.json
- src/systems/questlines/qlRewards.js