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The Traitor

The Traitor is a quest.

Details

Property Description
Giver Knightly Orders
Membership Non-member
Requirements Non-member (no rank)
Summary Slay a nightblade traitor to the knights, hidden in a remote dungeon, before time runs out.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Slay the traitor, slinking about in the quest destination No
2 Return to your quest giver in the named town No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The traitor is dead, and the order has begun to trust you. 100% Yes
The traitor still lives, and the order still does not trust you. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Nightblade 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)