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The Tower of Cyugt
The Tower of Cyugt Map is in Mournoth Map, about 68 km from Wayrest Map. Its checked entrance has the same two-sarcophagus plan below as Ruins of The Tower of Wickham Map.
Coordinates are world-map pixels, not interior automap coordinates.
Entrance route
Both sarcophagi are next to the arrival point. Search 1, step across to 2, then return to E. The short route avoids locked doors and does not require a deeper dungeon clear. Search ambushes can still make it dangerous.
This map is labelled Wickham because both dungeons share the checked entrance plan. The room route is the same; enemies and treasure tables differ.
Limits
Searches normally have a 5-game-hour cooldown, about 25 real minutes online. Searches can trigger ambushes and do not guarantee an equipment drop.
Include combat, travel, lockpicking and selling time. See Searchable container farming routes for the route comparisons.
Sources (72)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/item/foundMark.js
- src/systems/repairService.js
- src/net/townEconLaw.js
- src/net/marksLaw.js
- src/systems/silverFinds.js
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/craftWritLaw.js
- src/net/marketLaw.js
- src/net/vendorLaw.js
- src/net/patronLaw.js
- src/net/decorLaw.js
- src/net/homeLaw.js
- src/systems/bounty/bountyBoard.js
- src/systems/bounty/bountyReward.js
- src/systems/searchables.js
- src/systems/eliteFoes.js
- src/systems/quest/actions.js
- src/systems/guild/guildServices.js
- src/systems/gate/gateSpoils.js
- src/systems/raidSpoils.js
- src/systems/serpent/serpentSpoils.js
- src/systems/starfall/starSpoils.js
- src/systems/starfall/starglassRow.js
- src/systems/ketch/ketchSpoils.js
- src/systems/superDungeon/sdSpoils.js
- src/net/superDungeon/sdLaw.js
- src/systems/eliteGates/egSpoils.js
- src/net/eliteGates/egPay.js
- src/systems/arena/arenaLadder.js
- src/systems/arena/arenaBook.js
- src/net/card/cardLaw.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/harbourBoard.js
- src/systems/naval/captainLedger.js
- src/systems/naval/navalPlunder.js
- src/systems/shipyards.js
- src/systems/loot/loot.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/dungeon/dungeonRespawn.js
- src/world/smallerDungeons.js
- src/formats/mapsFile.js
- src/net/gate/gateBrain.js
- src/systems/teleportAnchor.js
- src/systems/theft.js
- src/systems/stolenGoods.js
- src/combat/formulas.js
- src/systems/banking.js
- src/systems/worldTick.js
- src/net/wire.js
- src/systems/online/onlineLane.js
- src/formats/blocksFile.js
- src/formats/arch3dFile.js
- src/world/rdbLayout.js
- src/world/dungeon/dungeonLayout.js
- src/world/arch3dSeams.js
- src/ai/nav/navBake.js
- src/ai/nav/navmesh.js
- src/player/collider.js
- src/player/enterExit.js
- src/scenes/roomLootHost.js
- src/scenes/searchRoom.js
- src/systems/roomLoot.js
- src/scenes/dungeonContext.js
- src/player/activate.js
- src/world/rmbFlats.js
- src/scenes/lockpickHost.js
- src/systems/lockpick/lockpickItem.js
