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The Thieves Gang
The Thieves Gang is a quest.
Details
| Property | Description |
|---|---|
| Giver | Nobility |
| Membership | Any |
| Requirements | Level 3+ |
| Summary | Take a gold bar to a contact, find the enemy who sent thieves after you, and bring his payment back. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Take the gold bar to your contact at the quest building in the named town | No |
| 2 | Track down the Thieves Guild contact, who set the thieves on you | Yes |
| 3 | Bring the second item back to your quest giver in the named town | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The second item is home, and your quest giver added a magic the requested item to your gold. | 100% | Yes |
| The second item never came back to your quest giver. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Nightblade | 2 |
| Thief | 1 |
| Rogue | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Enchanted item (Item enchantment) | 1 | Random enchanted item |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/R0C30Y25.txt
- src/systems/questlines/sheets/nobility.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js