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The Ransom
The Ransom is a quest.
Details
| Property | Description |
|---|---|
| Giver | Merchants |
| Membership | Male only |
| Requirements | Any level |
| Summary | Deliver a gem ransom to a kidnapper, find where the victim is held and rescue them from a dungeon. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Take the ransom the gem to the kidnapper at the quest building in the named town within the time limit shown in your journal | No |
| 2 | Kill the kidnapper's thug and find out where the victim is held | No |
| 3 | Rescue the victim from the quest dungeon | No |
| 4 | Return to your quest giver in the quest building | No |
Choices
| Decision | Choice |
|---|---|
| The kidnapper waits for the ransom the gem. | Pay the ransom |
| The kidnapper waits for the ransom the gem. | Pay it as a friend of the Thieves Guild |
| The kidnapper waits for the ransom the gem. | Refuse, and get the victim back without it |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You brought the victim out of the quest dungeon yourself, and the ransom was never paid. | 125% | Yes; one reward tier higher |
| The victim is home, though the gem is gone. | 100% | Yes |
| You paid the ransom as a friend of the Thieves Guild, and the victim came home. | 100% | Yes |
| You paid the ransom, and the victim came home. | 100% | Yes |
| The victim never came home. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You brought the victim out of the quest dungeon yourself, and the ransom was never paid. | Faction reputation | The Merchants | +2 |
| You paid the ransom as a friend of the Thieves Guild, and the victim came home. | Faction reputation | The Thieves Guild | +3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Rogue | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
Scripted gold
| Payment | Base amount (gold) |
|---|---|
| Gold payment | 5–25 |
These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/K0C00Y07.txt
- src/systems/questlines/sheets/merchants.json
- src/systems/questlines/qlRewards.js