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The Possessed Child

The Possessed Child is a quest.

Details

Property Description
Giver Holy Orders
Membership Member
Requirements Rank 0+
Summary Help a possessed child: fetch an exorcist's relic, then deal with the Daedroth driven out and judge the guardian who caused it.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Talk to the child's guardian, the guardian, at the quest tavern No
2 See the child at the quest house, and get the requested item from the exorcist the priest in the quest house of the named town No
3 Bring the requested item to the child at the quest house No
4 Slay the Daedroth the exorcism drove out into the quest house Yes
5 Find the guardian and take back the requested item. Someone at the quest tavern may know where to look. No
6 Return to your quest giver in the named town, or to the priest in the named town No

Choices

Decision Choice
Cornered at the quest house, the guardian hands back the requested item and begs you to keep the scam quiet. Let the guardian go
Cornered at the quest house, the guardian hands back the requested item and begs you to keep the scam quiet. See that the quest building learns the guardian's name

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The child is free, and the Daedroth driven out of the child lies dead in the quest house. 125% Yes; one reward tier higher
The child is free, though the Daedroth driven out was left loose in the quest house. 100% Yes
The requested item is back, and the quest building knows the name of the knight who stole it. 100% Yes
The requested item is back. the guardian got away with the scam, and with your silence. 100% Yes
The affair of the possessed child is settled. 100% Yes
The days ran out, and no one will ever know if the child was truly possessed. No added payment No
Outcome Change type Target Change
The requested item is back, and the quest building knows the name of the knight who stole it. Faction reputation Generic Temple +3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Daedroth 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Scripted item payments

Item Quantity per payment Selection
Religious item 1 Religious item selected by the quest

These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.

Sources (20)