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The Mad Ripper
The Mad Ripper is a quest.
Details
| Property | Description |
|---|---|
| Giver | Nobility |
| Membership | Male only |
| Requirements | Level 1+ |
| Summary | Hunt a serial killer: question a scholar, warn a woman the killer is likely to target and confront the suspected murderer. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | See the scholar your contact at the quest destination about the Ripper's letters | No |
| 2 | Find the hooker at the quest house before the Ripper does | No |
| 3 | Confront the named man at the quest house. He may be the Ripper. | No |
| 4 | Return to your quest giver in the named town for your gold | No |
Choices
| Decision | Choice |
|---|---|
| Your quest giver offers the promised gold, though the Ripper's victims have never been paid a copper. | Take the gold |
| Your quest giver offers the promised gold, though the Ripper's victims have never been paid a copper. | Give it to the women he hunted |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The Ripper is dead, the named town is at peace again, and the gold is yours. | 100% | Yes |
| The Ripper is dead, and his bounty went to the women of the named town's streets he hunted. | 75% | Yes |
| The Ripper was never caught, and the named town turned into an angry mob. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The Ripper is dead, and his bounty went to the women of the named town's streets he hunted. | Faction reputation | The Prostitutes | +5 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Nightblade | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/R0C11Y26.txt
- src/systems/questlines/sheets/nobility.json
- src/systems/questlines/qlRewards.js