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The Lost Child

The Lost Child is a quest.

Details

Property Description
Giver Merchants
Membership Male only
Requirements Any level
Summary Find a merchant's lost child held by orcs, hear the Fighters Guild's side and decide who keeps the child.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Find the child, said to be held by orcs in the quest dungeon No
2 Visit the knight at the quest building in the named town to hear the Fighters Guild's side Yes
3 Find the child at the quest destination in the named town, and decide who should keep the child Yes
4 Bring the child home to your quest giver in the quest building within the time limit shown in your journal No

Choices

Decision Choice
The child is found. Will you take the child to your quest giver? Take the child to your quest giver
The child is found. Will you take the child to your quest giver? Leave the child where the child is

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You took the child out of the Fighters Guild's keeping and back to your quest giver, fortune and all. 100% Yes
The child is safe home with your quest giver. 100% Yes
You left the child in the Fighters Guild's keeping, safe from your quest giver. No added payment No
The child never came home. No added payment No
Outcome Change type Target Change
You took the child out of the Fighters Guild's keeping and back to your quest giver, fortune and all. Faction reputation The Fighters Guild -3
You left the child in the Fighters Guild's keeping, safe from your quest giver. Faction reputation The Fighters Guild +3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Knight 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Sources (18)