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The Heretic

The Heretic is a quest.

Details

Property Description
Giver Holy Orders
Membership Member
Requirements Rank 0+
Summary Chase a prophet's heresy: follow a trail of informants and a missing priest to bring the temple proof against him.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Meet your contact at the quest tavern in the named town No
2 Get the lover in the named town to talk about the prophet No
3 Learn what became of the priest in the quest dungeon No
4 Bring your quest giver in the named town the proof against the prophet: the letter or the finger No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The prophet is shown up for a madman and a murderer, and the quest building holds the proof. 100% Yes
The prophet went on preaching, and the investigation came to nothing. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Warrior 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Scripted item payments

Item Quantity per payment Selection
Gem 1 Gem type selected by the quest

These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.

Sources (20)