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The Harpies' Nest
The Harpies' Nest is a quest.
Details
| Property | Description |
|---|---|
| Giver | Merchants |
| Membership | Male only |
| Requirements | Any level |
| Summary | Clear harpies out of a dungeon, taking a clan leader's feather, and look for a lost Fighters Guild mercenary. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Kill some harpies in the quest dungeon and take a clan leader's dyed feather | No |
| 2 | Look for your contact, the Fighters Guild mercenary lost in the quest dungeon | Yes |
| 3 | Bring the feather to your quest giver in the named town within the quest dungeon days | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The harpies are thinned, your quest giver has the proof, and your contact made it out alive. | 125% | Yes; one reward tier higher |
| The harpies are thinned, and your quest giver has proof of a civic effort. | 100% | Yes |
| No feather came back from the quest dungeon, and your quest giver pays the fine. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The harpies are thinned, your quest giver has the proof, and your contact made it out alive. | Faction reputation | The Fighters Guild | +2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Harpy | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/K0C0XY01.txt
- src/systems/questlines/sheets/merchants.json
- src/systems/questlines/qlRewards.js