Saved revision 3. Current page.
The Great Evil
The Great Evil is a quest.
Details
| Property | Description |
|---|---|
| Giver | Holy Orders |
| Membership | Member |
| Requirements | Rank 3+ |
| Summary | Destroy an evil focus that has become a Daedra seducer in a guarded dungeon. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Find the evil the requested item in the quest dungeon | No |
| 2 | Destroy the Daedra seducer the requested item became | No |
| 3 | Return to your quest giver in the named town | No |
Choices
| Decision | Choice |
|---|---|
| The requested item became a Daedra seducer, who offered you a magic the magic item to tell the temple you never found it. | Refuse her and fight |
| The requested item became a Daedra seducer, who offered you a magic the magic item to tell the temple you never found it. | Take the magic item and lie to the temple |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The evil in the quest dungeon is destroyed, and every temple has heard who resisted it. | 100% | Yes |
| You took the seducer's the magic item and left the evil to thrive in the quest dungeon. | 100% | No |
| The evil in the quest dungeon was never destroyed. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The evil in the quest dungeon is destroyed, and every temple has heard who resisted it. | Faction reputation | Generic Temple | +2 |
| You took the seducer's the magic item and left the evil to thrive in the quest dungeon. | Faction reputation | Generic Temple | -3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Daedra Seducer | 1 |
| Spider | 6 |
| Gargoyle | 1 |
| Harpy | 1 |
| Daedroth | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/C0B3XY09.txt
- src/systems/questlines/sheets/holyOrders.json
- src/systems/questlines/qlRewards.js