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The Duel

The Duel is a quest.

Details

Property Description
Giver Commoners
Membership Any
Requirements Any level
Summary Accept a duel challenge at an inn within hours and beat the champion sent against you.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Be at the quest inn in six hours for your duel with your quest giver No
2 Defeat the champion your quest giver sent to fight you No

Choices

Decision Choice
Your quest giver takes offense in the street and wants your blood for it. Accept the duel
Your quest giver takes offense in the street and wants your blood for it. Let it go and walk on

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
Your quest giver's champion lies dead at the quest inn, and your honor is satisfied. 100% Yes
You walked away from a quarrel over words, and no blood was spilt. No added payment No
You never came to the quest inn, and your quest giver calls you a coward to anyone who will listen. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Spellsword 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)