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The Delivery Boy
The Delivery Boy is a quest.
Details
| Property | Description |
|---|---|
| Giver | Commoners |
| Membership | Any |
| Requirements | Any level |
| Summary | Deliver a package across town by this time tomorrow, fending off a thief who wants it. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Deliver your quest giver's package to the recipient in the named town by this time tomorrow | No |
| 2 | Take the package back from the thief | Yes |
Choices
| Decision | Choice |
|---|---|
| A thief who overheard your quest giver demands the package. | Keep the package and fight |
| A thief who overheard your quest giver demands the package. | Hand it over |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You fought off a thief and still delivered the package on time. | 125% | Yes; one reward tier higher |
| You gave the package up to a thief, took it back, and delivered it after all. | 100% | Yes |
| The recipient has the package, and you have your pay. | 100% | Yes |
| You handed your quest giver's package to a thief, and the recipient never got it. | No added payment | No |
| The package never reached the recipient. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Burglar | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
Scripted gold
| Payment | Base amount (gold) |
|---|---|
| Gold payment | 30–75 |
These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/A0C00Y14.txt
- src/systems/questlines/sheets/commoners.json
- src/systems/questlines/qlRewards.js