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The Burning Doors

The Burning Doors is a questline. Someone is opening Dagon’s Breaches on purpose. A Master Conjurer of the Mages Guild wants to know who, and how.

Before starting

Requirement Value
Minimum level 10
Play mode Online
Account Registered account required
Quest giver Ysolde Marnhel, Master Conjurer of the Mages Guild of Wayrest Map
Steps 5

Take the line through its quest giver, a town notice board’s Help wanted option or the Quests tab. Later steps wait at least one game hour after the previous step; a failed later step returns after one game day. See Starting a questline.

Steps

Step Quest Objective
1 A Letter from Wayrest Meet Ysolde Marnhel at the Mages Guild hall named in her letter
2 The Faithful Find the coven of Dagon's Faithful in the dungeon named
Slay the coven's Summoner
Take the rite-book from his body
Bring the rite-book to Ysolde (choose: read it, or hand it over sealed)
3 Breaking the Rite At a Dagon's Breach's omen, slay the faithful's Summoner before the door opens
Meet Ysolde at her hall
4 Through the Burning Door Close a Dagon's Breach: fell the Warden who holds its door
Tell Ysolde at her hall
5 The Caged Broker Meet Ysolde at her hall
Choose where the embers you carried out of the breaches go: the Mages Guild, the Order of the Hour, or the Sigil Broker

Decisions and rewards

Step Outcome Named reward
The Faithful You read the rite-book before Ysolde did. She paid well for what you remembered, and the Guild heard the seal was broken. No named reward
The Faithful You brought Ysolde the rite-book with its clasp unbroken, and the Mages Guild knows who did. No named reward
The Caged Broker The embers went to the Mages Guild for study, and Ysolde Marnhel will write how a door is shut for good. Ysolde's Ember-Rod
The Caged Broker The embers went to the Order of the Hour, to lie quiet in the vaults of Akatosh's priests. Seal of the Hour
The Caged Broker The embers went to the Sigil Broker, who pays best. The Mages Guild will hear of it. Broker's Dusk-Wing Mantle

Choose one of the offered gear pieces. Account titles and the Weir Key require the online completion conditions described in Questline rewards. These stories introduce their activities; they do not unlock access to them.

Sources (13)