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The Acceptance Test
The Acceptance Test is a quest.
Details
| Property | Description |
|---|---|
| Giver | Dark Brotherhood |
| Membership | Prospect |
| Requirements | Rank 0+ |
| Summary | Poison a noble's wine decanter with snake venom, put it back, and report to the Brotherhood. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Travel to the quest destination in the named region and see the apothecary, as the letter you were handed bids | No |
| 2 | Poison the wine in the contact's decanter at the quest destination in the named town | No |
| 3 | Put the poisoned decanter back in the quest destination | No |
| 4 | Report to the Brotherhood member in the named town | No |
Choices
| Decision | Choice |
|---|---|
| The Brotherhood's test: the contact's wine, and your hand in it. | Poison the wine |
| The Brotherhood's test: the contact's wine, and your hand in it. | Face the Brotherhood with the contact still alive |
| A novice is owed a single gold coin for the first sanctioned death. | Take the coin |
| A novice is owed a single gold coin for the first sanctioned death. | Give it to Mephala |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The contact's heart failed. You are a Brother of the Dark Brotherhood, and one gold coin the richer. | 100% | Yes |
| The contact's heart failed, and your first coin went to Mephala. The Brotherhood marks such devotion. | 75% | Yes |
| The contact still lives. Someone must die once a contract is accepted, and the Brotherhood's blades came for you. | No added payment | No |
| The Brotherhood's invitation went unanswered. It will remember. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The contact's heart failed, and your first coin went to Mephala. The Brotherhood marks such devotion. | Faction reputation | The Dark Brotherhood | +3 |
| The contact's heart failed, and your first coin went to Mephala. The Brotherhood marks such devotion. | Faction reputation | Mephala | +2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Assassin | 2 |
| Spellsword | 1 |
| Nightblade | 2 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
Scripted gold
| Payment | Base amount (gold) |
|---|---|
| Gold payment | 1 |
These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/L0A01L00.txt
- src/systems/questlines/sheets/darkBrotherhood.json
- src/systems/questlines/qlRewards.js