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Every Iliac Hand card

The units and spells that are bought, dropped and earned, the Daedric Princes, the bosses' own cards and the Witches' Festival six:

Card Kind Rarity Cost (magicka) Power Max copies Card tags Ability How obtained Source
Rat Unit Common 1 1 2 beast Reveal: summon a Rat here. Card pack
Foe drop
Regular's forfeit
Starter deck
Rat
Giant Bat Unit Common 1 2 2 beast End of turn: move this to the next holding round the table with room. Card pack
Foe drop
Regular's forfeit
Starter deck
Giant Bat
Giant Scorpion Unit Common 2 2 2 beast Reveal: the strongest enemy unit here loses 1 power. Card pack
Foe drop
Regular's forfeit
Giant Scorpion
Spriggan Unit Common 2 2 2 fey Reveal: your units here gain +1 power. Card pack
Foe drop
Regular's forfeit
Starter deck
Spriggan
Harpy Unit Common 2 1 2 beast Reveal: enemy units here lose 1 power. Card pack
Foe drop
Regular's forfeit
Harpy
Nymph Unit Magic 2 2 2 fey Reveal: draw a card. Card pack
Foe drop
Regular's forfeit
Nymph
Centaur Unit Magic 3 4 2 centaur Ongoing: your beast units here have +1 power. Card pack
Foe drop
Regular's forfeit
Starter deck
Centaur
Dreugh Unit Common 3 4 2 sea Reveal: the weakest enemy unit here loses 1 power. Card pack
Foe drop
Regular's forfeit
Starter deck
Dreugh
Lamia Unit Magic 4 5 2 sea Reveal: the strongest enemy unit here loses 2 power. Card pack
Foe drop
Regular's forfeit
Starter deck
Lamia
Gargoyle Unit Magic 3 5 2 — Reveal: your weakest unit here gains +2 power. Card pack
Foe drop
Regular's forfeit
Gargoyle
Werewolf Unit Magic 3 3 2 were
beast
End of turn: this gains +1 power. Card pack
Foe drop
Regular's forfeit
Werewolf
Wereboar Unit Rare 4 5 2 were
beast
Reveal: your beast units here gain +1 power. Card pack
Foe drop
Regular's forfeit
Wereboar
Dragonling Unit Rare 5 5 2 dragon Reveal: enemy units here lose 2 power. Card pack
Foe drop
Regular's forfeit
Dragonling
Dragonling (alternate)
Giant Unit Rare 6 10 2 giant Reveal: units here lose 1 power. Card pack
Foe drop
Regular's forfeit
Giant
Grizzly Bear Unit Common 3 5 2 beast End of turn: this loses 1 power. Card pack
Foe drop
Regular's forfeit
Grizzly Bear
Sabretooth Tiger Unit Common 3 4 2 beast Reveal: the strongest enemy unit here loses 1 power. Card pack
Foe drop
Regular's forfeit
Sabretooth Tiger
Spider Unit Common 2 2 2 beast Ongoing: enemy units here that cost 1 or 2 have -1 power. Card pack
Foe drop
Regular's forfeit
Spider
Slaughterfish Unit Common 1 3 2 beast
sea
End of turn: this loses 1 power. Card pack
Foe drop
Regular's forfeit
Slaughterfish
Skeletal Warrior Unit Common 2 2 2 undead Ongoing: your undead units here have +1 power. Card pack
Foe drop
Regular's forfeit
Skeletal Warrior
Zombie Unit Common 2 4 2 undead End of turn: this loses 1 power. Card pack
Foe drop
Regular's forfeit
Zombie
Ghost Unit Magic 3 3 2 undead Reveal: the strongest enemy unit here loses 2 power. Card pack
Foe drop
Regular's forfeit
Ghost
Wraith Unit Magic 4 4 2 undead Ongoing: enemy units here have -1 power. Card pack
Foe drop
Regular's forfeit
Wraith
Vampire Unit Rare 4 4 2 undead
vampire
End of turn: this gains +1 power. Card pack
Foe drop
Regular's forfeit
Vampire
Ancient Vampire Unit Legendary 6 7 1 undead
vampire
End of turn: the weakest enemy unit here loses 1 power and this gains +1 power. Card pack
Foe drop
Regular's forfeit
Ancient Vampire
Lich Unit Rare 5 6 2 undead
mage
Ongoing: your undead units here have +1 power. Card pack
Foe drop
Regular's forfeit
Lich
Ancient Lich Unit Legendary 6 8 1 undead
mage
Reveal: destroy the weakest enemy unit here. Ongoing: your undead units have +1 power. Card pack
Foe drop
Regular's forfeit
Ancient Lich
Mummy Unit Magic 4 4 2 undead End of turn: your weakest undead unit here gains +1 power. Card pack
Foe drop
Regular's forfeit
Mummy
Imp Unit Common 1 1 2 — Reveal: gain +1 magicka next turn. Card pack
Foe drop
Regular's forfeit
Imp
Daedra Seducer Unit Magic 3 3 2 daedra Reveal: turn the weakest enemy unit here into a Rat. Card pack
Foe drop
Regular's forfeit
Daedra Seducer
Daedroth Unit Rare 5 7 2 daedra End of turn: the weakest enemy unit here loses 1 power. Card pack
Foe drop
Regular's forfeit
Daedroth
Daedra Lord Unit Rare 6 8 2 daedra Reveal: summon an Imp here. Card pack
Foe drop
Regular's forfeit
Daedra Lord
Fire Atronach Unit Magic 3 3 2 atronach Reveal: enemy units here lose 1 power. Card pack
Foe drop
Regular's forfeit
Fire Atronach
Ice Atronach Unit Magic 3 4 2 atronach Reveal: the weakest enemy unit here loses 2 power. Card pack
Foe drop
Regular's forfeit
Ice Atronach
Flesh Atronach Unit Common 3 4 2 atronach Ongoing: your atronach units here have +1 power. Card pack
Foe drop
Regular's forfeit
Flesh Atronach
Iron Atronach Unit Rare 5 7 2 atronach Ongoing: your atronach units have +1 power. Card pack
Foe drop
Regular's forfeit
Iron Atronach
Frost Daedra Unit Rare 5 6 2 daedra Reveal: enemy units here lose 1 power. Card pack
Foe drop
Regular's forfeit
Frost Daedra
Fire Daedra Unit Rare 5 6 2 daedra Reveal: the strongest enemy unit here loses 2 power. Card pack
Foe drop
Regular's forfeit
Fire Daedra
Orc Unit Common 2 2 2 orc Ongoing: your orc units here have +1 power. Card pack
Foe drop
Regular's forfeit
Orc
Orc Sergeant Unit Common 3 4 2 orc
warrior
Reveal: your orc units here gain +1 power. Card pack
Foe drop
Regular's forfeit
Orc Sergeant
Orc Shaman Unit Magic 3 3 2 orc
mage
Reveal: the weakest enemy unit here loses 2 power. Card pack
Foe drop
Regular's forfeit
Orc Shaman
Orc Warlord Unit Rare 5 7 2 orc
warrior
Ongoing: your orc units have +1 power. Card pack
Foe drop
Regular's forfeit
Orc Warlord
Mages Guild Apprentice Unit Common 1 1 2 human
guild
mage
Reveal: the weakest enemy unit here loses 1 power. Card pack
Foe drop
Guild quest
Regular's forfeit
Starter deck
Mage
Mages Guild
Mages Guild Battlemage Unit Magic 3 3 2 human
guild
mage
Reveal: enemy units here lose 1 power. Card pack
Foe drop
Guild quest
Regular's forfeit
Battlemage
Sorcerer
Mages Guild
Mages Guild Archmage Unit Rare 5 5 2 human
guild
mage
Reveal: draw 2 cards. Card pack
Guild quest
Regular's forfeit
Mages Guild
Fighters Guild Swordsman Unit Common 2 2 2 human
guild
warrior
Ongoing: your warrior units here have +1 power. Card pack
Foe drop
Guild quest
Regular's forfeit
Starter deck
Warrior
Barbarian
Fighters Guild
Fighters Guild Champion Unit Rare 4 5 2 human
guild
warrior
Reveal: your warrior units here gain +2 power. Card pack
Guild quest
Regular's forfeit
Fighters Guild
Thieves Guild Filcher Unit Common 1 1 2 human
guild
thief
Reveal: draw a card. Card pack
Foe drop
Guild quest
Regular's forfeit
Starter deck
Burglar
Thief
Thieves Guild
Thieves Guild Crook Unit Magic 2 2 2 human
guild
thief
Reveal: gain +2 magicka next turn. Card pack
Foe drop
Guild quest
Regular's forfeit
Rogue
Thieves Guild
Dark Brotherhood Assassin Unit Rare 3 2 2 human
guild
assassin
Reveal: destroy the weakest enemy unit here. Card pack
Foe drop
Guild quest
Regular's forfeit
Assassin
Dark Brotherhood
Nightblade Unit Magic 2 2 2 human
assassin
End of turn: the weakest enemy unit here loses 1 power. Card pack
Foe drop
Guild quest
Regular's forfeit
Nightblade
Dark Brotherhood
Priest of Arkay Unit Common 2 2 2 human
temple
priest
Reveal: destroy the weakest enemy undead unit here. Card pack
Foe drop
Guild quest
Regular's forfeit
Starter deck
Healer
Temple of Arkay
Priest of Stendarr Unit Common 3 3 2 human
temple
priest
Reveal: your units here gain +1 power. Card pack
Guild quest
Regular's forfeit
Starter deck
Temple of Stendarr
Priest of Dibella Unit Common 2 2 2 human
temple
priest
Reveal: draw a card. Card pack
Guild quest
Regular's forfeit
Starter deck
Temple of Dibella
Priest of Julianos Unit Common 2 2 2 human
temple
priest
Reveal: gain +1 magicka next turn. Card pack
Guild quest
Regular's forfeit
Temple of Julianos
Priest of Kynareth Unit Common 2 3 2 human
temple
priest
Reveal: move your weakest unit here to the next holding round the table with room. Card pack
Guild quest
Regular's forfeit
Temple of Kynareth
Priest of Mara Unit Magic 3 3 2 human
temple
priest
Ongoing: your units here have +1 power. Card pack
Guild quest
Regular's forfeit
Temple of Mara
Priest of Zenithar Unit Common 3 3 2 human
temple
priest
Reveal: gain +2 magicka next turn. Card pack
Guild quest
Regular's forfeit
Temple of Zenithar
Priest of Akatosh Unit Magic 4 4 2 human
temple
priest
End of turn: your weakest unit here gains +1 power. Card pack
Guild quest
Regular's forfeit
Starter deck
Temple of Akatosh
Knight of the Dragon Unit Magic 3 3 2 human
knight
Ongoing: your knight units here have +1 power. Card pack
Foe drop
Guild quest
Regular's forfeit
Starter deck
Spellsword
Order of the Dragon
Knight of the Wheel Unit Common 2 2 2 human
knight
End of turn: this gains +1 power. Card pack
Foe drop
Guild quest
Regular's forfeit
Starter deck
Knight
Order of the Wheel
Host of the Horn Unit Magic 4 5 2 human
knight
Reveal: your units here gain +1 power. Card pack
Guild quest
Regular's forfeit
Starter deck
Order of the Horn
Knight of the Rose Unit Magic 3 4 2 human
knight
Reveal: draw a card. Card pack
Guild quest
Regular's forfeit
Starter deck
Order of the Rose
Knight of the Flame Unit Rare 4 4 2 human
knight
Reveal: the strongest enemy unit here loses 2 power. Card pack
Guild quest
Regular's forfeit
Order of the Flame
King Gothryd Unit Legendary 5 6 1 human
noble
knight
Ongoing: your knight units have +1 power. Card pack
Regular's forfeit
—
Archer Unit Common 2 2 2 human
warrior
Reveal: the weakest enemy unit here loses 1 power. Card pack
Foe drop
Regular's forfeit
Archer
Ranger Unit Magic 3 3 2 human
warrior
Reveal: the strongest enemy beast unit here loses 2 power. Card pack
Foe drop
Regular's forfeit
Ranger
Frostbite Spell Common 1 — 2 — The weakest enemy unit here loses 2 power. Card pack
Regular's forfeit
Starter deck
—
Shock Spell Common 2 — 2 — Enemy units here lose 1 power. Card pack
Regular's forfeit
Starter deck
—
Fireball Spell Magic 2 — 2 — The strongest enemy unit here loses 3 power. Card pack
Regular's forfeit
Starter deck
—
Heal Spell Common 1 — 2 — Your weakest unit here gains +2 power. Card pack
Regular's forfeit
Starter deck
—
Recall Spell Magic 1 — 2 — Move your strongest unit here to the next holding round the table with room. Card pack
Regular's forfeit
—
Turn Undead Spell Common 2 — 2 — Destroy the weakest enemy undead unit here. Card pack
Regular's forfeit
—
Banish Daedra Spell Magic 2 — 2 — Destroy the weakest enemy daedra unit here. Card pack
Regular's forfeit
—
Animate Dead Spell Magic 2 — 2 — Summon a Zombie here. Card pack
Regular's forfeit
—
Mehrunes' Razor Spell Artifact 4 — 1 artifact Destroy the strongest enemy unit here. Card pack —
Wabbajack Spell Artifact 3 — 1 artifact Turn the strongest enemy unit here into a Rat. Card pack —
Azura's Star Spell Artifact 2 — 1 artifact Draw 2 cards and gain +2 magicka next turn. Card pack —
Oghma Infinium Spell Artifact 3 — 1 artifact Draw 3 cards. Card pack —
Chrysamere Spell Artifact 3 — 1 artifact Your strongest unit here gains +4 power. Card pack —
Sanguine Rose Spell Artifact 4 — 1 artifact Summon a Daedroth here. Card pack —
Mehrunes Dagon Prince Aetheric 6 6 1 daedra
prince
Ongoing: enemy units have -1 power. Card pack
Regular's forfeit
—
Molag Bal Prince Aetheric 6 5 1 daedra
prince
Ongoing: your undead units have +2 power. Card pack —
Sanguine Prince Legendary 5 4 1 daedra
prince
Ongoing: your units that cost 1 or 2 have +1 power. Card pack —
Hircine Prince Legendary 5 5 1 daedra
prince
Ongoing: your beast units have +2 power. Card pack
Regular's forfeit
—
Nocturnal Prince Legendary 5 4 1 daedra
prince
Reveal: draw a card. Ongoing: your thief units have +2 power. Card pack —
Clavicus Vile Prince Legendary 4 3 1 daedra
prince
Ongoing: your spells cost 1 less. Card pack —
Namira Prince Legendary 5 4 1 daedra
prince
Ongoing: enemy units that cost 4 or more have -2 power. Card pack —
Boethiah Prince Legendary 5 5 1 daedra
prince
Ongoing: your warrior units have +2 power. Card pack —
Azura Prince Legendary 6 5 1 daedra
prince
Ongoing: your units have +1 power. Card pack
Regular's forfeit
—
Malacath Prince Legendary 5 5 1 daedra
prince
Ongoing: your orc units have +2 power. Card pack —
Meridia Prince Legendary 5 5 1 daedra
prince
Ongoing: enemy undead units have -2 power. Card pack —
Valkynaz Ruhn Unit Aetheric 6 8 1 daedra Reveal: destroy the weakest enemy unit here. Boss hoard Oblivion Gate boss (Valkynaz Ruhn, the Warden of the Burning Gate)
Sethrakul Unit Aetheric 6 9 1 sea
beast
End of turn: enemy units here lose 1 power. Boss hoard Sea Serpent
Brass Remnant Unit Aetheric 6 7 1 — End of turn: this gains +1 power. Boss hoard Abyss Dungeon Brass Remnant
Grath, the Hound Unit Aetheric 5 7 1 daedra
beast
Reveal: the strongest enemy unit here loses 3 power. Boss hoard Battlespire Redoubt (the Galleries) lord Grath
The Last Spellmaster Unit Aetheric 5 6 1 undead
mage
Reveal: draw 2 cards. Boss hoard Battlespire Redoubt (the Galleries) lord The Last Spellmaster
The Last Armsmaster Unit Aetheric 5 6 1 undead
warrior
Ongoing: your warrior units here have +2 power. Boss hoard Battlespire Redoubt (the Galleries) lord The Last Armsmaster
Valkynaz Ilthys Unit Aetheric 6 8 1 daedra Reveal: your daedra units gain +1 power. Boss hoard Battlespire Redoubt (the Galleries) lord Valkynaz Ilthys
The Cairn-Keeper Unit Aetheric 6 7 1 undead Reveal: gain +2 magicka next turn. Boss hoard Battlespire Redoubt (the Cairn) lord The Cairn-Keeper
The Twin Lords Unit Aetheric 6 8 1 daedra Reveal: your units here gain +1 power. Boss hoard Battlespire Redoubt (the Cairn) lord The Twin Lords
Valkynaz Morvayn Unit Aetheric 6 8 1 daedra End of turn: the strongest enemy unit here loses 1 power. Boss hoard Battlespire Redoubt (the Cairn) lord Valkynaz Morvayn
The Mother of Dusk Unit Aetheric 5 7 1 daedra End of turn: the weakest enemy unit here loses 1 power. Boss hoard Battlespire Redoubt (the Shade) lord The Mother of Dusk
The Night-Stalker Unit Aetheric 5 7 1 vampire Reveal: the weakest enemy unit here loses 3 power. Boss hoard Battlespire Redoubt (the Shade) lord The Night-Stalker
Valkynaz Seyth Unit Aetheric 6 8 1 daedra Reveal: the strongest enemy unit loses 2 power. Boss hoard Battlespire Redoubt (the Shade) lord Valkynaz Seyth
The Bound Colossus Unit Aetheric 6 10 1 atronach End of turn: this loses 1 power. Boss hoard Battlespire Redoubt (the Wellhead) lord The Bound Colossus
The Wellhead Wyrm Unit Aetheric 6 9 1 dragon Reveal: enemy units here lose 1 power. Boss hoard Battlespire Redoubt (the Wellhead) lord The Wellhead Wyrm
Valkynaz Garoth Unit Aetheric 6 9 1 daedra Ongoing: your units here have +1 power. Boss hoard Battlespire Redoubt (the Wellhead) lord Valkynaz Garoth
Warlock Unit Magic 2 2 2 mage Reveal: gain +1 magicka next turn. Festival ware Wyrd Sister (Witches' Festival)
Thaumaturge Unit Magic 3 3 2 mage Ongoing: your mage units here have +1 power. Festival ware Wyrd Sister (Witches' Festival)
Glenmoril Witch Unit Rare 4 4 2 mage Reveal: turn the weakest enemy unit here into a Rat. Festival ware Wyrd Sister (Witches' Festival)
Demonologist Unit Rare 4 3 2 mage Reveal: summon two Imps here. Festival ware Wyrd Sister (Witches' Festival)
Tales and Tallows Spell Magic 3 — 2 — Summon a Ghost here. Festival ware Wyrd Sister (Witches' Festival)
King Lysandus' Spectre Unit Legendary 6 7 1 undead
noble
Reveal: enemy units lose 1 power. Festival ware Wyrd Sister (Witches' Festival)
Daggerfall Holding Common — — — city Knight units here have +2 power. Table holding —
Sentinel Holding Common — — — city Units here that cost 1 or 2 have +1 power. Table holding —
Wayrest Holding Common — — — city
fortress
Each side holds only 3 cards here. Table holding —
Shornhelm Holding Common — — — city End of turn: the weakest unit on each side here loses 1 power. Table holding —
Orsinium Holding Common — — — fortress Orc units here have +2 power. Table holding —
Betony Holding Common — — — city After a card is revealed here, its owner draws a card. Table holding —
Evermor Holding Common — — — city After a card is revealed here, its owner gains +1 magicka next turn. Table holding —
Castle Daggerfall Holding Common — — — fortress Spells cannot be played here. Table holding —
Privateer's Hold Holding Common — — — dungeon Cards here are played face down and unveiled when the game ends. Spells cannot be played here. Table holding —
Mages Guild Hall Holding Common — — — city Spells played here cost 1 less. Table holding —
Vampire's Crypt Holding Common — — — dungeon Undead units here have +2 power. Table holding —
Sources (15)