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Survival — Climates & Calories

Based on the Daggerfall Unity mod Climates & Calories by Ralzar.

Setting Effect
Off the classic game
Boons (default) nothing is taken; meeting needs earns boons
Casual unmet needs only borrow stamina, paid back when met
Hard neglect costs stats, health, items and can bring sickness; thirst can kill
Boon Effect Duration limit
Well fed +5 Strength and Endurance —
Quenched +5 Agility and Speed —
Well rested +5 Intelligence and Willpower Up to 12 hours banked
Thriving All three boons and +5 Luck —
The Hearth Restores stamina beside a lit fire —

Temperature

Temperature depends on climate, season, time of day and weather. Clothing, armour, resistances and wetness affect how warm you feel. A fire provides warmth; shelter reduces exposure.

The HUD shows a temperature plate, and the Status page breaks it down.

Needs

Stages are in minutes of your own clock, except sleep.

Need Stages
Hunger peckish 240, hungry 720 (rations are eaten for you), starving 1,440
Thirst thirsty 50, parched 80, dehydrated 100
Sleep tired 4 h, drowsy 8 h, exhausted 12 h
Wetness damp 5, wet 30, soaked 100, drenched 200

Food, camps and taverns

  • New characters start with two ration sacks, a full waterskin, a cloak, shoes and a campfire.
  • Rations feed for 240 minutes. Fruit, bread, fish and meat feed for less and spoil by stage; raw meat comes from animals.
  • Refill waterskins at a fountain, well or trough. Streams and seawater do not refill them.
  • Camps: a fire burns 8 world hours, and within 4 m you are warmed, dried and can rest. You can have up to 4 camps, shared online.
  • Taverns serve regional menus. A meal takes half an hour and keeps hunger off for 240 minutes. On Boons and Casual the barkeep stops serving before you black out.
Sources (18)