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Survival — Climates & Calories
Based on the Daggerfall Unity mod Climates & Calories by Ralzar.
| Setting | Effect |
|---|---|
| Off | the classic game |
| Boons (default) | nothing is taken; meeting needs earns boons |
| Casual | unmet needs only borrow stamina, paid back when met |
| Hard | neglect costs stats, health, items and can bring sickness; thirst can kill |
| Boon | Effect | Duration limit |
|---|---|---|
| Well fed | +5 Strength and Endurance | — |
| Quenched | +5 Agility and Speed | — |
| Well rested | +5 Intelligence and Willpower | Up to 12 hours banked |
| Thriving | All three boons and +5 Luck | — |
| The Hearth | Restores stamina beside a lit fire | — |
Temperature
Temperature depends on climate, season, time of day and weather. Clothing, armour, resistances and wetness affect how warm you feel. A fire provides warmth; shelter reduces exposure.
The HUD shows a temperature plate, and the Status page breaks it down.
Needs
Stages are in minutes of your own clock, except sleep.
| Need | Stages |
|---|---|
| Hunger | peckish 240, hungry 720 (rations are eaten for you), starving 1,440 |
| Thirst | thirsty 50, parched 80, dehydrated 100 |
| Sleep | tired 4 h, drowsy 8 h, exhausted 12 h |
| Wetness | damp 5, wet 30, soaked 100, drenched 200 |
Food, camps and taverns
- New characters start with two ration sacks, a full waterskin, a cloak, shoes and a campfire.
- Rations feed for 240 minutes. Fruit, bread, fish and meat feed for less and spoil by stage; raw meat comes from animals.
- Refill waterskins at a fountain, well or trough. Streams and seawater do not refill them.
- Camps: a fire burns 8 world hours, and within 4 m you are warmed, dried and can rest. You can have up to 4 camps, shared online.
- Taverns serve regional menus. A meal takes half an hour and keeps hunger off for 240 minutes. On Boons and Casual the barkeep stops serving before you black out.
Sources (18)
- src/systems/survival/
- src/scenes/camps.js
- bible/06-Systems/Climates-Calories.md
- bible/01-Overview/audits/Audit-Hearth.md
- src/systems/rest/restAct.js
- src/systems/rest/restItems.js
- src/systems/survival/camp.js
- src/world/dungeon/dungeonFires.js
- bible/06-Systems/Rest-Arc.md
- src/systems/handheldTorches.js
- src/systems/playerTorch.js
- src/systems/beltLantern.js
- src/systems/lanternSwing.js
- src/systems/lampKeeper.js
- bible/06-Systems/Handheld-Torches.md
- src/systems/roleplayRealism/
- bible/06-Systems/Roleplay-Realism.md
- Campfire fuel and waterskin refills