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Provisioning — Specialisations
At 50 and at 100 you pick one of four cards, two for alchemy and two for cooking.
| Rank | Choice | What it does |
|---|---|---|
| 50 | Brewer | 3 potions a brew from Journeyman instead of 2 |
| 50 | Distiller | +10% Potent chance, even below Expert |
| 50 | Cook | 2 servings a dish instead of 1 |
| 50 | Field Cook | A night at your own Campfire uses no fuel |
| 100 | Master Alchemist | Potent potions are 40% stronger instead of 25% |
| 100 | Transmuter | At an alchemy station, 2 of a metal and 1 Mercury make 1 of the next metal up, in the order Tin, Copper, Silver, Gold, Platinum (no experience) |
| 100 | Chef | Feasts last half again as long, a day and a half |
| 100 | Provisioner | Dishes you cook, and foods you take from your Stores, never spoil |
The Transmuter is handy for keeping a jeweller in Gold and Platinum.
Sources (20)
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/craftWritLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- src/scenes/worldModes.js
- src/net/fortLaw.js
- src/systems/cookItems.js
- src/systems/panAct.js
- src/systems/alchemyItems.js
- src/systems/fletching.js
- bible/06-Systems/Professions-Arc.md
- bible/05-Combat/Arrow-Supply.md
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- server-account/src/alchemy.js
- server-account/src/market.js