Saved revision 3. Current page.
Outfitting — Tempering found gear
The loom can temper made or found leather armour and garments by one quality grade, up to Superior.
| Rule | Requirement |
|---|---|
| Rarity | Rare or below |
| Equipped items | Must be unequipped |
| Found equipment | Treated as Standard; can be tempered twice |
| Material cost | Half the recipe’s leather or bolts, rounded up |
| Fee | Station fee |
| Bonuses | Retained |
| Experience | Crafting XP without a first-time bonus |
Found-item examples:
| Item | Recipe basis | Materials |
|---|---|---|
| Leather Cuirass | Cured Leather (Outfitting 10) | 3 Cured Leather |
| Plain Robes | Linen | 2 Linen Bolts |
Sources (16)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/temperLaw.js
- src/net/chainLaw.js
- src/ui/professions/profPages.js
- src/ui/craftXpWords.js
- src/scenes/worldModes.js
- src/systems/smithItems.js
- src/net/alchemyLaw.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js