Saved revision 3. Current page.
Outfitting — Specialisations
| Rank | Choice | What it does |
|---|---|---|
| 50 | Tailor | Clothing you sew comes out one quality step higher |
| 50 | Leatherworker | Leather armour comes out one quality step higher |
At rank 50, choose a clothing or leather-armour specialisation. Rank-100 specialisations are currently unavailable. Outfitting counts toward the crafter's limit like any other craft (see Choosing your professions).
See Professions — Earning experience, Gathering — Tools, and Crafting — Every recipe for shared rules and searchable references.
New Superior and Masterwork leather armour favours Agility and Speed bonuses; each has 3× the normal attribute-selection weight. Leather also favours carrying-capacity bonuses and Poison/Frost resistance. These are preferences, not guaranteed bonuses. See Armour bonuses and selling.
Sources (16)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/temperLaw.js
- src/net/chainLaw.js
- src/ui/professions/profPages.js
- src/ui/craftXpWords.js
- src/scenes/worldModes.js
- src/systems/smithItems.js
- src/net/alchemyLaw.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js