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Mining — Ranks
| Rank | Opens |
|---|---|
| 0 | Iron, Tin, Copper, Lead and Sulphur; Rough Stone |
| 10 | Lodestone, Mercury |
| 25 | Silver; dungeon veins; striking a Motherlode |
| 40 | Gold, Moonstone Ore, Dwarven Scrap |
| 50 | First specialisation |
| 55 | Platinum, Mithril Ore |
| 70 | Adamantium, Ebony and Orichalcum Ore |
| 100 | Second specialisation; the glint stays put longer |
Clean strikes require fewer swings and give 50% more XP. A Silver vein gives three times an Iron vein’s XP.
| Mining rank | Training advice |
|---|---|
| Below 25 | Work the best ore available; quarry boulders along the way |
| 25 or higher | Use dungeon veins and suitable Court writs |
| 40 or higher | Prefer Gold and dungeon ore; Iron and boulders give reduced XP |
Rank 25–50 can take a few hundred clean Silver veins; switching to Gold when it unlocks reduces that estimate.
Each character can harvest a vein once per day. Other players have their own harvests of the same veins. Nodes refresh at 00:00 UTC; ordinary mining has no additional daily cap.
Sources (20)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/motherlodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/net/kingdomLaw.js
- src/systems/mineAct.js
- src/scenes/mineHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/oreMapTip.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js