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Mining — Getting started
| Pick-Axe detail | Value |
|---|---|
| Approximate shop price | 450 gold |
| Smithing rank | 0 |
| Craft inputs | 2 Iron Ingots, 1 Pine Plank |
All gathering tools use the same shop-stock chances:
| Shop | Chance to stock the tool |
|---|---|
| General Store | About 1 in 4 |
| Pawn Shop | About 1 in 10 |
You may need to visit several shops.
| Rule | Value |
|---|---|
| Finished harvest | Uses 1 durability |
| Cancelled harvest | Uses none |
| Shop tool | 50 harvests |
| Crafted Crude tool | 37 harvests |
| Crafted Superior or Masterwork tool | 65 harvests |
Crafted durability varies between those limits; quality changes no other tool property. Keep the Pick-Axe in your pack and press E at a vein, or use a hotbar or quick slot. Using it directly from the pack only explains where it works.
| Property | Value |
|---|---|
| Approximate General Store price | 500 gold |
| Material capacity | 300 kg |
| Added burden | None |
| Capacity in ore | 600 |
| Capacity in Rough Stone | 100 |
| Ownership limit | 1 |
Gathered materials enter the bag before your pack. Harvesting stops with No room in your bag or pack when both are full. See Stores and the Materials Bag.
No Daggerfall skill affects Mining. Good Intelligence and Agility give you a little longer on each glint, and stars on the Life side of the Firmament can add yield and XP to any gathering profession.
Sources (20)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/motherlodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/net/kingdomLaw.js
- src/systems/mineAct.js
- src/scenes/mineHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/oreMapTip.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js