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Herbalism — Tools
Common herbs need nothing. For the rest you want one or both of these:
| Tool | Shop price | Made by | For |
|---|---|---|---|
| Sickle | about 300 gold | a smith, from 1 Iron Ingot and 1 Pine Plank | uncommon and rare herbs |
| Basket | about 200 gold | a carpenter, from 2 Pine Planks | wild food |
Both turn up in General Stores and Pawn Shops some of the time, and the crafter needs only rank 0 to make them. They wear out like any gathering tool. Mining covers tools and the Materials Bag.
Sources (18)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/bagLaw.js
- src/systems/herbAct.js
- src/scenes/herbHost.js
- src/scenes/gatherHost.js
- src/systems/foraging/foragingCore.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/marketLaw.js
- src/net/writLaw.js
- server-account/src/alchemy.js