Saved revision 2. Current page.
Herbalism — Specialisations
| Rank | Specialisation | Effect |
|---|---|---|
| 50 | Gardener | Common herbs yield +1. |
| 50 | Botanist | The steady-hand window is 50% wider (the turn tolerance of 3° becomes 4.5°, before attribute bands). |
| 100 | Seasonal Eye | Off-season herbs can be picked, at half the yield (in winter the flowers, roses, poppies and berries are otherwise bare). |
| 100 | Apothecary's Friend | Every herb you pick counts as unbruised: uncommon and rare herbs never lose a unit to a bruise and count as a clean pick, whatever the steady hand does. |
Choose specialisations on the Professions page. Professions — Specialisations is free for its first 24 hours; later changes cost 1,000 silver and have a 7-day paid-change cooldown.
See Professions — Earning experience, Gathering — Tools, and Crafting — Every recipe for shared rules and searchable references.
Sources (18)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/bagLaw.js
- src/systems/herbAct.js
- src/scenes/herbHost.js
- src/scenes/gatherHost.js
- src/systems/foraging/foragingCore.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/marketLaw.js
- src/net/writLaw.js
- server-account/src/alchemy.js