Saved revision 2. Current page.
Enchanting — Specialisations
| Rank | Choice | What it does |
|---|---|---|
| 50 | Efficient | Another 5% off the item maker: 15% at Journeyman, 25% at Master |
| 50 | Disenchanter | Twice the Essence from every disenchant |
Efficient improves item-maker discounts. Disenchanter doubles Essence yield without increasing experience. Rank-100 specialisations currently provide no benefit.
Enchanting counts toward the crafter's limit like any other craft, so plan it together with its partner (see Choosing your professions).
See Professions — Earning experience, Gathering — Tools, and Crafting — Every recipe for shared rules and searchable references.
Reforged attribute and resistance lines follow the armour type's preference: leather favours Agility/Speed, chain Endurance and Magic resistance, and plate Strength/Endurance. See Armour bonuses and selling.
Sources (17)
- src/net/alchemyLaw.js
- src/net/temperLaw.js
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/ui/professions/profPages.js
- src/systems/smithItems.js
- src/systems/reforge.js
- src/scenes/worldModes.js
- src/characters/itemTemplates.json
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- server-account/src/alchemy.js
- server-account/src/market.js