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Enchanting — Reforge with Essence
| Rule | Rule |
|---|---|
| Enchanting rank | 50 or higher |
| Item rarity | Magic or Rare |
| Identification | Required |
| Equipped state | Unequipped |
| Origin | Looted or crafted |
| XP awarded | None |
Choose a bonus to remove; its replacement is random and must be a different kind. Dodging cannot change directly to Critical Strike. Weapon techniques cannot be added or swapped.
| Reforge number on this item | Magic cost (Essence) | Rare cost (Essence) |
|---|---|---|
| 1 | 2 | 5 |
| 2 | 4 | 10 |
| 3 | 8 | 20 |
| 4 | 16 | 40 |
| 5 | 32 | 80 |
Each reforge doubles the next price on that item; the table is the first five costs, not a five-reforge limit. Compare the cost before confirming. This is separate from the Mages Guild's Welkynd Shard and gold Reforge.
Sources (19)
- src/net/alchemyLaw.js
- src/net/temperLaw.js
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/ui/professions/profPages.js
- src/systems/smithItems.js
- src/systems/reforge.js
- src/scenes/worldModes.js
- src/characters/itemTemplates.json
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- server-account/src/alchemy.js
- server-account/src/market.js
- src/systems/enchantmentCatalogue.js
- src/systems/enchantments.js