Saved revision 1. Current page.
Building — Specialisations
At 50 and at 100 you pick one of four cards, two for carpentry and two for masonry.
| Rank | Choice | What it does |
|---|---|---|
| 50 | Bowyer | Bows come out one quality step higher (arrows have no quality) |
| 50 | Joiner | Furniture takes half the planks, rounded up (beds still need their Linen) |
| 50 | Quarryman | Rough Stone cuts into Cut Stone one for one instead of two for one |
| 50 | Builder | Fortification projects need 10% less stone, rounded up |
| 100 | Siegewright | Rams get half again their vitality, and siege works stand a day sooner |
| 100 | Master Joiner | All your furniture carries your maker's mark, whatever its quality |
| 100 | Fortifier | Once a Season, a Seat's Walls skip their drop when it's captured |
| 100 | Sculptor | Opens the stone decor |
The Quarryman doubles your Cut Stone, though the second stone of each cut earns no extra experience. Builder, Fortifier and Siegewright do nothing unless your guild has a Seat in play, so a solo builder wants Bowyer, Joiner or Quarryman at 50 and Master Joiner or Sculptor at 100.
Sources (14)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/chainLaw.js
- src/net/fortLaw.js
- src/ui/professions/profPages.js
- src/scenes/worldModes.js
- src/scenes/world.js
- src/systems/smithItems.js
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js