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Sieges, rare woods and stone decor
Ram Kits unlock at Building 60:
| Ingredient | Quantity |
|---|---|
| Oak Planks | 40 |
| Iron Ingots | 20 |
| Bear Hides | 4 |
The kit stays in Stores. A writ on the Notice Board’s Work tab delivers it to your guild’s Siege Camp. Guild writs also supply Cut Stone, planks and ingots for fortifications; see Player guilds.
A guild holding a Seat can build a Workshop there. Each tier raises members’ carpentry, outfitting and masonry quality by one grade in that town.
Ironwood and Ghostwood come from rare trees that need Logging 70, and smiths need their planks for the Wand. Heartwood, a rare find while felling, stands in for one plank in any recipe that takes quality and adds a grade.
A Sculptor carves four pieces of stone decor, each with a 7-strike chisel act, and they go to storage for home decoration.
| Piece | Needs | Worth |
|---|---|---|
| Stone Column | 12 Cut Stone, 3 Mortar | 150 gold |
| Stone Font | 10 Cut Stone, 3 Mortar | 120 gold |
| Stone Bench | 8 Cut Stone, 2 Mortar | 90 gold |
| Statue Plinth | 6 Cut Stone, 2 Mortar | 60 gold |
Bows and staves can roll Magic and Rare bonuses like any weapon (see Affixes and curses), but they can't be tempered. Crafted arrows add to the Arrows and fletching.
Save your Resin for bows, since it's scarce. And because Building climbs to 50 so fast, decide early whether it's one of your two crafts past Journeyman (see Choosing your professions).
See Professions — Earning experience, Gathering — Tools, and Crafting — Every recipe for shared rules and searchable references.
Sources (14)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/chainLaw.js
- src/net/fortLaw.js
- src/ui/professions/profPages.js
- src/scenes/worldModes.js
- src/scenes/world.js
- src/systems/smithItems.js
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js