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Standard Protection
Standard Protection is a quest.
Details
| Property | Description |
|---|---|
| Giver | Fighters Guild |
| Membership | Member |
| Requirements | Rank 2+ |
| Summary | Guard a frightened client, uncover who ordered his death, kill the Dark Brotherhood nightblade and see his daughter to a safehouse. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Meet your client, the victim, at the quest house | No |
| 2 | Find out who had the victim killed | No |
| 3 | Kill the Dark Brotherhood's nightblade | No |
| 4 | Visit the daughter at the quest house in the named town | No |
| 5 | See the daughter safely to the quest house in the named town | No |
Choices
| Decision | Choice |
|---|---|
| The daughter offers you her father's heirloom. | Take the heirloom |
| The daughter offers you her father's heirloom. | Refuse it, for she has lost enough |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The daughter is safe, and her father's heirloom is yours. | 100% | Yes |
| The daughter is safe, and she kept her father's heirloom. | 75% | Yes |
| The job ended without anyone kept safe. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The daughter is safe, and she kept her father's heirloom. | Faction reputation | People of Sentinel | +5 |
| The daughter is safe, and she kept her father's heirloom. | Faction reputation | The Fighters Guild | +3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Assassin | 1 |
| Nightblade | 1 |
| Assassin | 4 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Enchanted item (Item enchantment) | 1 | Random enchanted item |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/M0B21Y19.txt
- src/systems/questlines/sheets/fightersGuild.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js