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Spells
Spells can be bought, learned at character creation or granted by a specialisation or curse. Enemy-only spells are marked in the list. See Magic for casting and Spell effects for individual effects.
Sources (22)
- src/formats/spellsStd.js
- src/systems/spell/standardSpells.js
- src/systems/signatureSpells.js
- src/systems/enemyExpansion/dexSpells.js
- bible/06-Systems/Systems.md
- bible/06-Systems/Arcane-Specialisations.md
- vendor/dfu-text/Internal_Spells.csv
- src/systems/spellcost.js
- src/systems/spell/spellEffects.js
- src/systems/chargen.js
- src/systems/enemySpells.js
- src/systems/poisons.js
- src/systems/vampirism.js
- src/systems/lycanthropy.js
- vendor/daggerfall-enemy-expansion/SpellRecords.json
- src/systems/roleplayRealismItems/rriKits.js
- src/systems/arcanePaths.js
- src/systems/arcanePowers.js
- src/systems/resurrect.js
- src/systems/party/partyMap.js
- src/scenes/worldModes.js
- bible/06-Systems/Arcane-Specializations.md