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Specialisations — Martial paths
Master the two listed weapon skills to qualify. Use the technique key with either weapon equipped. A weapon's own technique takes priority over the path's signature move.
Martial bonuses are inactive against players, during arena bouts and in beast form. Combined path bonuses add at most 40% damage to an attack.
| Path | Required skills | Passive bonus | Signature technique |
|---|---|---|---|
| Blademaster | Long Blade + Short Blade | Hits add 3% weapon damage for 4 seconds, up to 5 stacks | Thousand Cuts: dash 5 m through enemies, with an extra 50% damage |
| Warblade | Long Blade + Axe | Kills grant 15% attack speed for 10 seconds | Rallying Cleave: a wide sweep; +15% weapon damage for 8 seconds |
| Vanguard | Long Blade + Blunt | Take 10% less damage from enemy blows | Judgement: leap up to 8 m and hit within 2.5 m; each target restores 4% health, up to 3 targets |
| Ranger | Long Blade + Archery | +20% weapon damage to beasts | Mark of the Hunt: piercing bow shot or an 8 m leap with a long blade; targets take 20% more weapon damage from you for 12 seconds |
| Skirmisher | Long Blade + Hand-to-Hand | Avoid one enemy blow in ten | Cyclone: strike within 3 m; +20% attack speed for 6 seconds |
| Bloodletter | Short Blade + Axe | Kills restore 5% health | Gutting Lunge: dash 5 m through enemies; strike twice against targets already below 25% health |
| Cutthroat | Short Blade + Blunt | +25% weapon damage to unaware enemies | Blackjack: +30 to hit; double strike against an unaware target |
| Assassin | Short Blade + Archery | +30% damage on your first weapon hit against each enemy | Vanishing Strike: heavy bow shot or a short-blade dash behind the target; a hit grants Chameleon for 4 rounds |
| Shadowdancer | Short Blade + Hand-to-Hand | +10 Agility, +15 Dodging | Phantom Strike: dash behind a target up to 8 m away; avoid one enemy blow in three for 6 seconds |
| Juggernaut | Axe + Blunt | Damage crossing below 30% health restores 20% health; 3-minute cooldown | Earthsplitter: strike within 3.5 m; take 25% less damage from enemy blows for 10 seconds |
| Woodsman | Axe + Archery | Kills restore 15% fatigue | Felling Strike: 5-arrow volley or an 8 m axe leap; kills restore 10% health |
| Berserker | Axe + Hand-to-Hand | Below half health, +20% weapon damage and +10% attack speed | Savage Whirl: strike within 3 m; weapon hits heal 10% of damage for 8 seconds |
| Crusader | Blunt + Archery | +20% weapon damage to undead and daedra | Hallowed Strike: piercing bow shot or a blunt strike with +25 to hit; undead and daedra take another 50% damage |
| Brawler | Blunt + Hand-to-Hand | Recover 1% health and 2% fatigue per round | Knockout: +30 to hit; the target's blows deal 30% less damage to you for 8 seconds |
| Strider | Archery + Hand-to-Hand | +10 Speed, +15 Running and Jumping | Windstrike: 6-arrow volley or a flying kick up to 7 m; each hit restores 5% fatigue, up to 3 targets |