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The Sky-Ketch — Stages

  1. Boarding Watch: five waves of Dwarven spheres, sentries and the Watch-Captain.
  2. Gallery of Hammers: timed hammers, steam lanes and two Hammer Wardens.
  3. Starved Engine: carry charged aether cells from their cradles to the engine while spiders attack the carriers.
  4. Sailwalk: platforming over open sky, with nets to catch falls.
  5. The Tonal Warden: Steersman, Discord and Last Note phases.

The engine’s cell requirement depends on party size:

Party size Cells required
1–2 6
3+ 7
Condition Result
Carrying a cell with your weapon put away 28% slower movement
Taking a hit while carrying a cell Cell is knocked loose
Discord phase Retune false resonators with cells
Last Note Break the tuning forks or everyone takes 70% damage
22 minutes into the Tonal Warden fight Ketch turns west and repeatedly deals lethal damage
Bridge empty for 2 minutes Fight resets

A death aboard returns you to the fields at 25% Health, with no death penalty. With a crewmate aboard, you first have a 60-second window for Resurrect. See the full revival rules.

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