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The Sky-Ketch — Stages
- Boarding Watch: five waves of Dwarven spheres, sentries and the Watch-Captain.
- Gallery of Hammers: timed hammers, steam lanes and two Hammer Wardens.
- Starved Engine: carry charged aether cells from their cradles to the engine while spiders attack the carriers.
- Sailwalk: platforming over open sky, with nets to catch falls.
- The Tonal Warden: Steersman, Discord and Last Note phases.
The engine’s cell requirement depends on party size:
| Party size | Cells required |
|---|---|
| 1–2 | 6 |
| 3+ | 7 |
| Condition | Result |
|---|---|
| Carrying a cell with your weapon put away | 28% slower movement |
| Taking a hit while carrying a cell | Cell is knocked loose |
| Discord phase | Retune false resonators with cells |
| Last Note | Break the tuning forks or everyone takes 70% damage |
| 22 minutes into the Tonal Warden fight | Ketch turns west and repeatedly deals lethal damage |
| Bridge empty for 2 minutes | Fight resets |
A death aboard drops you into the fields with low health, with no death penalty. A party member can revive you within 60 seconds.