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Shops and services — Services
- Shop repairs normally cost about 10% of an item's value and finish immediately under the default settings. Field Repair Kits mend only up to 75% (90% for Superior kits); see Crafting.
- Identification costs about a tenth of the item's value, and is free during the Witches' Festival. The Identify spell also works.
- Inns charge 7 gold a night, haggled, for up to 350 nights. Meals and drinks cost 1 to 3 gold, once every 4 game hours.
Sources (24)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js