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Shops and services — Prices
- Prices depend on the region, shop quality, Mercantile and Personality.
- Weaponsmiths, armourers and General Stores repair gear.
Selling online
- NPC shops have fixed prices and unlimited gold. Online they pay at most half of what they would ask for the same piece, and sell essentials at half price.
- A crafted piece sells for the same as the plain piece: quality adds power, never price.
- A shop pays for looted gear at the condition you found it in. Your own repairs add a third of their value; a smith's paid repair adds nothing.
- Stolen goods carry a stolen mark so they cannot be looped through shops.
Sources (24)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js