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Ships
Ships provide transport, cargo space and naval combat. Buy one at a shipyard, obtain a bank ship or capture an enemy vessel. See Sailing for handling, Ship crews for crew bonuses and Naval combat for battles.
Fishing boats are lawful port traffic. Compare the new Fishing Skiff and Fishing Smack for their hulls, crews and fish cargo.
For a complete capture walkthrough, read How to steal a ship. It covers forcing surrender, repelling raiders, boarding, claiming the prize and preparing the captured vessel to sail.
Sources (25)
- src/systems/naval/navalAI.js
- src/systems/naval/navalDirector.js
- src/systems/naval/seaLanes.js
- src/systems/naval/shipLife.js
- bible/03-World/Naval-Combat.md
- src/systems/naval/navalShips.js
- src/systems/naval/etherShips.js
- src/systems/comeSailAway/comeSailAwayHulls.js
- src/systems/helmWay.js
- src/systems/naval/navalDamage.js
- src/systems/naval/passage.js
- src/systems/shipyards.js
- src/systems/banking.js
- src/net/serpent/serpentBrain.js
- bible/03-World/Come-Sail-Away.md
- vendor/come-sail-away/Models/prefabs.json
- src/systems/fleet.js
- src/scenes/shipyardHost.js
- src/ui/shipyardWindow.js
- src/ui/fleetPage.js
- src/systems/naval/quays.js
- bible/03-World/Shipyards.md
- bible/03-World/Holdings.md
- src/systems/naval/fishingBoats.js
- bible/03-World/Naval-Combat.md