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Ships — Encounters at sea
Merchants, pirates and the navies of Daggerfall, Wayrest Map and Sentinel Map sail the Bay. See Ships — Ship statistics for individual vessel statistics.
| Encounter | Description |
|---|---|
| Merchant ships | Carry trade cargo through the Bay |
| Pirate ships | Hostile vessels; some use false colours, which a Spyglass helps identify |
| Navy ships | Patrol for Daggerfall, Wayrest Map or Sentinel Map and can help against pirates |
| Scheduled packet ships | Travel between ports, with departures every 30 minutes |
| Sethrakul | Sea serpent encountered along shipping lanes |
Waters
| Waters | Encounters |
|---|---|
| Near a port | Pirates are less common |
| Deep water, at least 12 map squares from every port | More pirates, harder encounters and more valuable cargo |
Lighthouses help locate ports after dark. Their lights operate from 17:00 to 08:00 and can be seen from about 2.6 km away.
Sources (24)
- src/systems/naval/navalAI.js
- src/systems/naval/shipLife.js
- bible/03-World/Naval-Combat.md
- src/systems/naval/navalShips.js
- src/systems/naval/etherShips.js
- src/systems/comeSailAway/comeSailAwayHulls.js
- src/systems/helmWay.js
- src/systems/naval/navalDamage.js
- src/systems/naval/passage.js
- src/systems/shipyards.js
- src/systems/banking.js
- src/net/serpent/serpentBrain.js
- bible/03-World/Come-Sail-Away.md
- vendor/come-sail-away/Models/prefabs.json
- src/systems/fleet.js
- src/scenes/shipyardHost.js
- src/ui/shipyardWindow.js
- src/ui/fleetPage.js
- src/systems/naval/quays.js
- bible/03-World/Shipyards.md
- bible/03-World/Holdings.md
- src/systems/naval/navalDirector.js
- src/systems/naval/seaLanes.js
- src/scenes/portHost.js