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Ships — Buying and selling

Ships can be bought from shipyards and Banks. A bank ship provides a furnished interior and storage; choose a shipyard vessel if you want to sail. Captured ships can also join your Fleet; see Fleet management.

Buying a ship

Vessel Seller Base price (gold) Delivery Requirement
Rowboat Shipyard 4,000 Parts in your inventory Launch from your pack beside water
Large Boat Shipyard 8,000 Deed in your Fleet book Bring the ship to the quay at its purchase port
Small Ship Shipyard 100,000 Deed in your Fleet book Bring the ship to the quay at its purchase port
Carrack Shipyard 150,000 Deed in your Fleet book Bring the ship to the quay at its purchase port
Large Galley Shipyard 200,000 Deed in your Fleet book Collect it from its purchase port; too large to moor at a quay
Bank ship (small) Bank 100,000 Furnished interior with storage Buy at a bank in a port town; one bank ship at a time
Large Ship (bank) Bank 200,000 Furnished interior with storage Buy at a bank in a port town; one bank ship at a time
Carrack (Admiralty) Harbour board 120,000 Deed in your Fleet book Commodore or higher; 20% below the Carrack's base price

Shipyards are found in coastal cities, towns and villages. Their asking prices depend on Mercantile and Personality. Bank prices are fixed. See Ships — Ship statistics to compare hulls, crews and armament, and Sea contracts and trade for Admiralty rewards.

Selling a ship

Vessel Buyer Valuation
Purchased shipyard vessel Shipyard Recorded purchase value, half the gold spent on refits and hull condition determine its worth before the trading offer
Captured vessel Shipyard Starts with a recorded value of one quarter of the hull's base price, then follows the same refit and condition rules
Bank ship (small) Bank 85,000 gold
Large Ship (bank) Bank 170,000 gold

Damage reduces a shipyard vessel's valuation to between 60% and 100% of its undamaged worth. Online shipyard offers are capped at half the lowest asking price.

Before selling at a shipyard, bring the vessel to that port, empty its hold and return any crew accompanying you ashore. Leave the helm and finish any combat; another player aboard also blocks the sale. Bank sales pay into your account. Ships brought into an online realm through customs can be kept, but cannot be sold there.

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