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Ruins of The Tower of Wickham
Ruins of The Tower of Wickham Map is a dungeon in Menevia Map. The following checked route uses its public entrance layout.
Coordinates are world-map pixels, not interior automap coordinates.
Entrance route
Both sarcophagi are next to the arrival point. Search 1, step across to 2, then return to E. The short route avoids locked doors and does not require a deeper dungeon clear. Search ambushes can still make it dangerous.
The same plan was checked in The Tower of Cyugt Map, Mournoth Map. Wickham is about 52 km from Wayrest Map city; Cyugt is about 68 km away. These are travel distances across the map, not walking distances inside the dungeon.
Limits
Searches normally have a 5-game-hour cooldown, about 25 real minutes online. Searches can trigger ambushes and do not guarantee an equipment drop.
Include combat, travel, lockpicking and selling time. See Searchable container farming routes for the route comparisons.
Sources (72)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/item/foundMark.js
- src/systems/repairService.js
- src/net/townEconLaw.js
- src/net/marksLaw.js
- src/systems/silverFinds.js
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/craftWritLaw.js
- src/net/marketLaw.js
- src/net/vendorLaw.js
- src/net/patronLaw.js
- src/net/decorLaw.js
- src/net/homeLaw.js
- src/systems/bounty/bountyBoard.js
- src/systems/bounty/bountyReward.js
- src/systems/searchables.js
- src/systems/eliteFoes.js
- src/systems/quest/actions.js
- src/systems/guild/guildServices.js
- src/systems/gate/gateSpoils.js
- src/systems/raidSpoils.js
- src/systems/serpent/serpentSpoils.js
- src/systems/starfall/starSpoils.js
- src/systems/starfall/starglassRow.js
- src/systems/ketch/ketchSpoils.js
- src/systems/superDungeon/sdSpoils.js
- src/net/superDungeon/sdLaw.js
- src/systems/eliteGates/egSpoils.js
- src/net/eliteGates/egPay.js
- src/systems/arena/arenaLadder.js
- src/systems/arena/arenaBook.js
- src/net/card/cardLaw.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/harbourBoard.js
- src/systems/naval/captainLedger.js
- src/systems/naval/navalPlunder.js
- src/systems/shipyards.js
- src/systems/loot/loot.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/dungeon/dungeonRespawn.js
- src/world/smallerDungeons.js
- src/formats/mapsFile.js
- src/net/gate/gateBrain.js
- src/systems/teleportAnchor.js
- src/systems/theft.js
- src/systems/stolenGoods.js
- src/combat/formulas.js
- src/systems/banking.js
- src/systems/worldTick.js
- src/net/wire.js
- src/systems/online/onlineLane.js
- src/formats/blocksFile.js
- src/formats/arch3dFile.js
- src/world/rdbLayout.js
- src/world/dungeon/dungeonLayout.js
- src/world/arch3dSeams.js
- src/ai/nav/navBake.js
- src/ai/nav/navmesh.js
- src/player/collider.js
- src/player/enterExit.js
- src/scenes/roomLootHost.js
- src/scenes/searchRoom.js
- src/systems/roomLoot.js
- src/scenes/dungeonContext.js
- src/player/activate.js
- src/world/rmbFlats.js
- src/scenes/lockpickHost.js
- src/systems/lockpick/lockpickItem.js
