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Revenants and feuds — Return and rank
- It comes back 2 to 4 days later and takes 40% of your open-world encounters.
- Ranks run 1 to 5. Each rank adds +40% health, +15% damage and +3 levels.
- A rank-5 revenant that escapes again and has a lair becomes the Dread: 1.5× health, two last stands, and it never runs.
- Each revenant has one hidden weakness: an element, a metal, a weapon class or daylight. Weakness hits deal 1.5×.
- From rank 2 you must break its will (a weakness hit, a stagger or a perfect dodge) before it can die. It also has a signature blow at 2× damage.
- From rank 3 it survives the killing blow once at 30–40% health and fights harder.
- It may have a lair, a named dungeon 4 to 10 map pixels away that town rumour can reveal. It festers if left too long, gaining wrath and eventually rank.
- Its ambition shapes it: Vengeance returns fast, Mastery trains, and Plunder hoards gold (+25% a day, up to 3×).
- Online, a revenant that kills you takes one unlocked piece of your gear (up to 3).