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The Captain's stars

The Captain's stars improve the ships you command. Use the planner above to try a full build and compare bonuses with keystone drawbacks. Stars apply to all of your ships; changing or refunding them is free.

Captain progression Value
Maximum captain level 30
Points at maximum level 29
Points per level after level 1 1

The Helm

Every captain begins with the Helm. This starting star costs no points, has no stat bonus and cannot be refunded. Learn connected stars along either side of the sky.

Using the planner

  1. Select a star to inspect it.
  2. Learn its shortest path while points remain.
  3. Refund a learned star to remove it and any disconnected branches.
  4. Review the total effects, then copy a build link to share the plan.

Planner codes are for this wiki; the game does not import them. Your plan is saved in this browser.

Master: Canvas

Star Kind Effect Change
Trimmed Sheets Star Speed under sail +3%
Full and By Star Speed under sail +3%
Clean Bottom Notable Speed under sail +6%
Studding Sails Star Speed under sail +3%
Master of the Wind Keystone Speed under sail +12%
Master of the Wind Keystone Speed under oars -12%

Master: Oars and helm

Star Kind Effect Change
Stroke Oar Star Speed under oars +5%
Lee Helm Star Turning speed +6%
Quick in Stays Notable Turning speed +12%
Quick in Stays Notable Speed under oars +5%
Double-Banked Oars Star Speed under oars +5%

Master: Hold and trade

Star Kind Effect Change
Tight Stowage Star Cargo capacity +6%
Dunnage and Ballast Star Cargo capacity +6%
Deep Hold Notable Cargo capacity +12%
Harbor Bargains Star Exchange spread closed +20%
Merchant Prince Keystone Cargo capacity +25%
Merchant Prince Keystone Exchange spread closed +30%
Merchant Prince Keystone Gun damage -10%

Master: Shipwright's care

Star Kind Effect Change
Doubled Planking Star Hull and sail strength +4%
Carpenter's Mate Star Crew repair speed +15%
Heart of Oak Notable Hull and sail strength +8%
Heart of Oak Notable Crew repair speed +10%
Copper Sheathing Star Hull and sail strength +4%
Ironsides Keystone Hull and sail strength +20%
Ironsides Keystone Speed under sail -8%

Commander: Guns' drill

Star Kind Effect Change
Gun Drill Star Reload duration −3%
Powder Monkeys Star Reload duration −3%
Smart Gun Crews Notable Reload duration −6%
Double-Shotted Star Gun damage +4%
Ship of the Line Keystone Gun damage +15%
Ship of the Line Keystone Reload duration +10%

Commander: Guns' aim

Star Kind Effect Change
Gun Captain Star Gun crew skill +6%
Quoin and Handspike Star Gun crew skill +6%
Long Shot Notable Gun crew skill +12%
Between Wind and Water Star Gun damage +4%

Commander: Shot locker

Star Kind Effect Change
The Shot Locker Star Gun damage +3%
Canister and Grape Notable Grapeshot crew damage +30%
Bar and Chain Notable Chain shot sail damage +30%
Hot Shot Furnace Notable Heated shot fire chance +50%

Commander: Boarding

Star Kind Effect Change
Boarding Pikes Star Boarding party size +1
Long Lines Star Grapple reach +15%
Grappling Irons Notable Grapple reach +25%
Grappling Irons Notable Boarding party size +1
Cutlass Drill Star Boarding party size +1
Boarders Away Keystone Boarding party size +2
Boarders Away Keystone Hull and sail strength -10%

Exchange bonuses close the spread between buying and selling prices. They do not give the same percentage discount on every price. Gun crew skill is capped at 1 and does not directly state hit chance. Heated shot bonuses multiply its ignition chance on a hull hit.

Sources (8)