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The Shed Skin (questline step)
The Shed Skin is a step of The Old Coil.
Requirements
| Requirement | Value |
|---|---|
| Questline | The Old Coil |
| Previous step | The Packet Lanes |
| Wait after previous step | At least one game hour |
| Minimum level | 8+ |
| Play mode | Online |
| Account | Registered account required |
| Offered by | Hamid al-Rasheen, a packet captain of Sentinel Map |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Slay the Sea Serpent, Sethrakul, when the harbor bells ring for it | No |
| 2 | Bring word to Hamid al-Rasheen at the quest inn in the named town | No |
Choices
| Decision | Choice |
|---|---|
| What becomes of the Old Coil's blood and scale? | Pour its blood into the sea, the sailors' offering to Satakal |
| What becomes of the Old Coil's blood and scale? | Keep its scale |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You gave the Old Coil's blood back to the sea, the sailors' offering to Satakal. Every port will hear whose offering it was. | 75% | Yes |
| You kept a scale of the Old Coil's hide, and every port will know who slew it. | 125% | Yes; one reward tier higher |
| The Old Coil went down for the season, and Hamid al-Rasheen sailed home to Sentinel Map. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You gave the Old Coil's blood back to the sea, the sailors' offering to Satakal. Every port will hear whose offering it was. | Faction reputation | People of Sentinel | +5 |
Named gear
| Outcome | Item | Base item |
|---|---|---|
| You gave the Old Coil's blood back to the sea, the sailors' offering to Satakal. Every port will hear whose offering it was. | Walkabout Charm | Cloth Amulet |
| You kept a scale of the Old Coil's hide, and every port will know who slew it. | Sethrakul's Scale | Round Shield |
A named reward uses its listed base only if your class can equip it; otherwise the fitted reward has a different base and no special name.
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Previous step: The Packet Lanes.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted gold
| Payment | Base amount (gold) |
|---|---|
| Gold payment | 300–600 |
These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.
Sources (15)
- src/systems/questlines/
- src/ui/questlines/
- src/scenes/quest/questlineOffers.js
- bible/06-Systems/Questlines-Arc.md
- src/systems/questlines/qlLines.js
- src/systems/questlines/quests/
- src/systems/questlines/sheets/questlines.json
- src/systems/questlines/qlRewards.js
- src/systems/questlines/qlLineRunner.js
- src/net/questlineClaims.js
- src/systems/questlines/quests/QLOC03.txt
- src/systems/questlines/sheets/questlines.json
- src/systems/questlines/qlRewards.js
- src/systems/questlines/qlLines.js
- src/net/questlineClaims.js