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The Lieutenant (questline step)
The Lieutenant is a step of The Covens’ Hoard.
Requirements
| Requirement | Value |
|---|---|
| Questline | The Covens’ Hoard |
| Previous step | Gold-Lit |
| Wait after previous step | At least one game hour |
| Prerequisite line | The Burning Doors is finished |
| Play mode | Online |
| Account | Registered account required |
| Offered by | Ysolde Marnhel, Master Conjurer of the Mages Guild of Wayrest Map |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Find the coven's hold in the quest lair | No |
| 2 | Slay the coven lieutenant, the nightblade | No |
| 3 | Take the Weir Key, wrapped in coven-cloth, from the lieutenant's body | No |
| 4 | Bring the Weir Key to Ysolde Marnhel at the quest hall in the named town | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The nightblade is dead, and the covens' Weir Key lies in Ysolde Marnhel's keeping until its fate is decided. | 100% | Yes |
| The Weir Key went deeper into the covens' keeping, and Ysolde Marnhel stopped waiting. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Previous step: Gold-Lit.
Next step: What the Key Opens.
Possible quest foes
| Foe | Group size |
|---|---|
| Nightblade | 1 |
| Fire Daedra | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
Scripted gold
| Payment | Base amount (gold) |
|---|---|
| Gold payment | 300–600 |
These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.
Sources (15)
- src/systems/questlines/
- src/ui/questlines/
- src/scenes/quest/questlineOffers.js
- bible/06-Systems/Questlines-Arc.md
- src/systems/questlines/qlLines.js
- src/systems/questlines/quests/
- src/systems/questlines/sheets/questlines.json
- src/systems/questlines/qlRewards.js
- src/systems/questlines/qlLineRunner.js
- src/net/questlineClaims.js
- src/systems/questlines/quests/QLCH02.txt
- src/systems/questlines/sheets/questlines.json
- src/systems/questlines/qlRewards.js
- src/systems/questlines/qlLines.js
- src/net/questlineClaims.js