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Smuggling (quest)
Smuggling is a quest.
Details
| Property | Description |
|---|---|
| Giver | Merchants |
| Membership | Male only |
| Requirements | Any level |
| Summary | Smuggle a drug cargo past a lurking knight to a contact in time, or hand it to someone else. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Smuggle the requested item to your contact at the quest house in the named town within the time limit shown in your journal, and stay clear of the guard | No |
| 2 | Get past the knight lying in wait at the quest house | Yes |
| 3 | Or give the requested item to the second contact at the quest building in the named town | Yes |
Choices
| Decision | Choice |
|---|---|
| The knight waiting at the quest house will let you go if you hand over the requested item. | Hand over the requested item and walk away |
| The knight waiting at the quest house will let you go if you hand over the requested item. | Refuse, and fight |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The requested item reached your contact, and the gold is yours. | 100% | Yes |
| The second contact took the requested item off your hands and buried your part in the botched run. | No added payment | No |
| You gave the requested item up to the law at the quest house and walked away. | No added payment | No |
| You were too late to deliver, and the requested item is still in your pack. | No added payment | No |
| The requested item never reached its buyer. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You gave the requested item up to the law at the quest house and walked away. | Legal standing | Legal standing | 3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Knight | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/K0C00Y03.txt
- src/systems/questlines/sheets/merchants.json
- src/systems/questlines/qlRewards.js