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Smuggling (quest)

Smuggling is a quest.

Details

Property Description
Giver Merchants
Membership Male only
Requirements Any level
Summary Smuggle a drug cargo past a lurking knight to a contact in time, or hand it to someone else.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Smuggle the requested item to your contact at the quest house in the named town within the time limit shown in your journal, and stay clear of the guard No
2 Get past the knight lying in wait at the quest house Yes
3 Or give the requested item to the second contact at the quest building in the named town Yes

Choices

Decision Choice
The knight waiting at the quest house will let you go if you hand over the requested item. Hand over the requested item and walk away
The knight waiting at the quest house will let you go if you hand over the requested item. Refuse, and fight

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The requested item reached your contact, and the gold is yours. 100% Yes
The second contact took the requested item off your hands and buried your part in the botched run. No added payment No
You gave the requested item up to the law at the quest house and walked away. No added payment No
You were too late to deliver, and the requested item is still in your pack. No added payment No
The requested item never reached its buyer. No added payment No
Outcome Change type Target Change
You gave the requested item up to the law at the quest house and walked away. Legal standing Legal standing 3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Knight 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)