Saved revision 3. Current page.
Quest givers
- Guild quests are filtered by membership, rank or level.
- Questors in towns offer social quests.
- The tutorial and the first main-story quest start with a new game.
- Vampirism and lycanthropy start their own quest chains.
- Nearby quests (on by default) place remote quest sites within 10 map pixels, plus 4 per level above 1.
Finishing a quest gives its faction +5, and failing it costs −2; online, failing costs no reputation.
Sources (15)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js