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Professions
Professions are ten online-only life skills, five for gathering and five for crafting, each ranked from 0 to 100. The Professions tab on the character sheet shows each track, its specialisation cards and what each rank unlocks.
Making money
For reliable silver, fill suitable Court and crafting writs first, then compare confirmed buy orders and player commissions. For gold, compare the NPC offer with the material cost; expensive-looking quality bonuses do not make NPCs pay more for crafted gear.
These strategies compare the released game rules and source-calculated sales. Player demand and current sale prices are not assumed, and gold per hour has not been measured. A material's listed silver value is a reference for writ calculations, not a guaranteed buyer's price.
Keep the sale after fees
| Route | What the seller keeps | Main limit |
|---|---|---|
| Court writ | The displayed silver reward; no Market listing or sale fee | 3 deliveries per account per UTC day, shared by Mining, Logging and Herbalism |
| Crafting writ | The displayed silver reward; subtract ingredients and station fees | 3 per account per UTC day, shared by Smithing and Provisioning |
| Fill an existing buy order | Price less the 5% sale tax and any applicable tithe; no seller listing fee | The order must still need your goods; compare delivery costs and eligible origins |
| List for silver | Price less a 1% listing fee rounded up, minimum 1 silver; 5% sale tax; and any tithe | Listing lasts 72 hours; the listing fee is lost on cancellation or expiry |
| Player commission or guild writ | The posted payment less 5% tax | A real buyer or guild budget must fund it; fill the exact request |
| NPC sale | The shop offer in gold, less your gold costs | Crafting quality's random bonuses do not increase the counter offer |
These examples exclude tithe and courier charges:
| Sale method | Gross sale (silver) | Net return (silver) |
|---|---|---|
| Market listing | 100 | 94 |
| Fill a buy order | 100 | 95 |
| Market listing at the minimum fee | 1 | 0 |
Sell low-value materials in batches. Check Orders and History before setting a price: the seven-day median records past sales, while an unsold listing does not establish a selling price. Include courier charges when buying from another region.
Count ingredients, time and the other currency
Compare a finished item’s proceeds with what its materials could earn sold raw. Keep silver purchases and gold costs separate.
| Rule | Fee charged per |
|---|---|
| Refining | Batch of up to 100 units of work |
| Finished item | Each craft |
Use full refining batches when there is demand for the output.
Silver exchanges for 8 gold each, up to 300 silver per day; gold cannot buy silver. This is a cash-out option, not a reversible exchange rate for restocking. A first-time recipe bonus is XP, not cash, and a 1,000-silver perk change needs enough extra earnings to recover its cost.
Gold-bought or looted inputs and finished goods can have different trading restrictions. Check the station and Market's eligibility messages before planning a silver sale. Crafting writs accept eligible goods you actually made from gathered, looted or gold-bought ingredients; buying a finished product does not make it your craft.
Favourable daily draws can total 380 silver across three crafting writs:
| Example account | Potion request (silver) | Feast request (silver) | Third request | Third reward (silver) | Total (silver) |
|---|---|---|---|---|---|
| At least one character has smithed | 140 | 120 | Repair Kits | 120 | 380 |
| No character has smithed | 140 (Purification) | 120 | Invisibility | 120 | 380 |
The ceiling is not guaranteed daily. Requests depend on the draw, and higher-rank goods can cost more to make. Inspect ingredients before accepting. Each profession’s Making money section explains its routes.
Sources (17)
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- src/net/alchemyLaw.js
- src/net/fortLaw.js
- src/systems/herbAct.js
- src/net/temperLaw.js
- src/net/motherlodeLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/net/craftWritLaw.js
- src/systems/tradeModes.js
- src/systems/smithItems.js
- server-account/src/market.js